Wulf Ratbane
Adventurer
jmucchiello said:How does this run in actual play?
I'll let you know when I try it. (First line: "I just wrote this over the weekend.")
I can tell you how it works in WHFRP/40K: Just fine.
I would imagine it could bog down the game even more than the game is slow at high levels now.
The only thing I've found that slows down high level combat is the trailing math of iterative attacks, which we've killed in favor of 1/2 BAB damage bonus.
Before each attack you need to check if anyone wants to interrupt it first.
At first, probably. After a while I am sure my players will get used to responding, "I'll parry!" as soon as I say, "The troll is going for Joe." I feel pretty confident we can get our delay into the 1-3 second range.
At least with AoOs you generally only have one per round.
Yes, and they're very exciting. My player dive on the chance to roll an AoO. Spines stiffen around the table and fingers go for the dice.
I suspect they'll eat Reactions up, too.
Giving players things to actually DO and DECIDE during the DM's turn is a feature, not a bug. It's not a "delay" if you're engaged.