D&D 3E/3.5 [3.5e] What's the most broken character under the new rules?

Darklone

Registered User
Gyoza Dog said:
Now that the Two weapon fighting chain works with thrown weapons and shuriken count as ammo...

Halfling
Fighter 4/Rogue 16
TWF
Improved TWF
Greater TWF
Point Blank Shot
Rapid Shot
Precise Shot
EWP: Shuriken
Weapon Focus: Shuriken
Weapon Specialisation: Shuriken
etc.

Use Magic Device to cast Impoved Invisibility and Greater Magic Weapon to get 50 magical shuriken and then start throwing at 8 per round for 8d6 sneak attack each.

Hey its the best that I can up with...
He said lvl10 and you forgot Quickdraw?
Why use shuriken? Throwing daggers give the same amount of sneak attack extra damage and cost no feat and do more damage (if you have a strength bonus to damage).
 

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Brekki

First Post
This is to easy ... why not limit the builds to "3.5 core" ... so only stuff from the 3.5 books and the new material from the wotc-site.
 

DonAdam

Explorer
10th level? I guess that means 9000 XP more than 9th level.

9000/500 = 18

9th level Druid
Feats: Natural Spell

Every time you get to 500 XP over the 9th level requirement, wildshape into any old thing and cast Awaken on yourself (since you gain the "animal" type when you wildshape).

Wildshape back into an animal. Rinse and repeat.

That would give the druid:
+36 magical beast HD (including skills, feats, saves, and base attack bonus)
+18d3 (average 36) to his charisma score
 
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Gyoza Dog

First Post
Darklone said:

He said lvl10 and you forgot Quickdraw?
Why use shuriken? Throwing daggers give the same amount of sneak attack extra damage and cost no feat and do more damage (if you have a strength bonus to damage).

Sorry I did miss that we were only going to lvl 10.

But for the rest check again.
In 3.5 Shuriken are drawn like ammunition (as a free action) and do strength bonus damage.
Throwing daggers are weapons and must be enchanted seperately which adds up to alot when throwing 8 a round. Shuriken can be enchanted 50 at a time with Greater Magic Weapon so have a clear cost advantage.

To reduce the idea to level 10

Halfling Fighter 1/Rogue 9
TWF
Greater TWF
Point Blank Shot
Rapid Shot
EWP Shuriken

5 attacks per round and 5d6 sneak attack damage.
 

Pielorinho

Iron Fist of Pelor
Human Druid9/Ftr1
Feats:
Natural Spell
EWP: Spike Chain
Combat Reflexes
Combat Expertise
Improved Trip
Power Attack

Technique: get your wizard friend to cast item on a masterwork huge spiked chain, so you can carry it around. When it's time to battle, wildshape into a dire ape and cast animal growth and cat's grace on yourself. Activate the huge spiked chain. Your reach is now 30'. You get 4 AoOs per round, which you can use on anyone trying to move within your huge threatened zone, to trip them (touch attack at +18, str check at +22). If you succeed, you get a free attack against them at +22, for (if I understand the rules for huge weapons) 3d6+15 points of damage. Against many opponents, you can safely power attack for 6, raising your damage to 3d6 + 24, or 34 points on average.

And, of course, you get two normal attacks each round. This will probably result in your gaining 6 attacks per round, which should almost all be used to trip opponents and/or attack prone opponents. Assuming you hit with all of your +16 attacks, that's 204 points of damage a round.

Adding in equipment can make this build more powerful. You'll note that we're houseruling wildshape pretty heavily.
Daniel
(with much thanks to Spider for this horrendous idea)
 
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Breakdaddy

First Post
Re: Re: [3.5e] What's the most broken character under the new rules?

Simplicity said:


I can design a broken party far more easily than a broken character. Imagine a party of four wizards with four shocker lizard familiars. 8d6 damage a round just from from their familiars. Now that's pretty awesome.

Now Imagine a pissed off DM throwing 4 lightning elementals at this "uber party" and watch the fun REALLY begin!
;)
 

Wippit Guud

First Post
DonAdam said:

9th level Druid
Feats: Natural Spell

Every time you get to 500 XP over the 9th level requirement, wildshape into any old thing and cast Awaken on yourself (since you gain the "animal" type when you wildshape).

Wildshape back into an animal. Rinse and repeat.

That would give the druid:
+36 magical beast HD (including skills, feats, saves, and base attack bonus)
+18d3 (average 36) to his charisma score

Except that Wildshape lasts 1/hr per level, and awaken takes 24 hours to cast
 

sithramir

First Post
People need to stop using non core "broken" stuff!

If you can't build your uber character core go home!

I'm saving my uber idea for the game on saturday where we're starting new characters. It involves druid multiclass. I'll be whooping the monsters woo!
 

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