youspoonybard
First Post
Wippit Guud said:
Except that Wildshape lasts 1/hr per level, and awaken takes 24 hours to cast
AHA! THERE'S THE RULE THAT PREVENTS YOU FROM DOING THAT!
Thank you!
Of course, baleful polymorph would still work...
Wippit Guud said:
Except that Wildshape lasts 1/hr per level, and awaken takes 24 hours to cast
youspoonybard said:Of course, baleful polymorph would still work...
Grog said:Why do so many people like trip-based characters? If you fail your trip attempt, your opponent gets a chance to trip you back. That's a significant disadvantage, IMO.
Wippit Guud said:
Except that Wildshape lasts 1/hr per level, and awaken takes 24 hours to cast
Intrope said:Natural Spell won't work if you've been polymorphed, so getting someone to Baleful Poly you so you can Awaken yourself is right out.
NATURAL SPELL [GENERAL]
Prerequisites: Wis 13, wild shape ability.
Benefit: You can complete the verbal and somatic components of spells while in a wild shape. You substitute various noises and gestures for the normal verbal and somatic components of a spell.
You can also use any material components or focuses you possess, even if such items are melded within your current form. This feat does not permit the use of magic items while you are in a form that could not ordinarily use them, and you do not gain the ability to speak while in a wild shape.
One Effect Makes Another Irrelevant: Sometimes, one spell can render a later spell irrelevant. Both spells are still active, but one has rendered the other useless in some fashion.