3 new spells; need advice on one of them.

billking

First Post
Immutability
Abjuration
Level: Brd ?, Sor/Wiz ? (help me here!)
Components: V, S, M (should M cost gp?)
Casting: 1 action
Range: Touch
Target: One creature
Duration: 10 minutes/level (see text)
Saving Throw: None
Spell Resistance: Yes (harmless)

The character wards the subject against spells that alter form and substance. The subject gains a +4 enhancement bonus to Fortitude saves against transmutations. If the subject is the character, it gains a +8 bonus instead. If any such transmutations effect the character at the time of casting, the character makes new saving throws against each.
The spell ends whenever the subject fails a Fortitude save against a transmutation (even a harmless one) or uses the shapechange action given by spells such as polymorph self.

Sabotage Teleportation
Transmutation
Level: Sor/Wiz 6
Components: V, S, F
Casting: 1 action
Range: Medium
Target: One living creature
Duration: 1 round/level
Saving Throw: No
Spell Resistance: Yes

The character creates a field of magical energy that hampers the subject's ability to navigate through the Astral Plane. Any teleportation ability used by the subject is immediately off target (even teleport without error).
An off target teleport arrives 1d10x1d10 percent of the total distance off target in a random direction. For example, if the subject was teleporting 200 feet using dimension door, and the two dice rolls were 4 and 7, the character would be off target by 28%, or 56 feet, in a random direction.

Focus: A jade yardstick with golden plate markings, costing at least 200 gp.

Paradigm Shift
Enchantment (Compulsion) [Mind-Affecting]
Level: Sor/Wiz 7
Components: V, S
Casting: 1 action
Range: Medium
Target: One living creature
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes

The subject's view towards the world is permanently changed by the character's spell, having one of the following forms:
Bitterness: The subject's opinion of other people decreases, causing him to believe people are against him more than with him. All of the subject's relationships shift down one level on the NPC Attitude Table, and the subject is incapable of having a helpful relationship with anyone. Paradigm shift (bitterness) counteracts the effects of paradigm shift (compassion).
Compassion: The subject's opinion of other people increases, causing him to believe people are with him more than against him. All of the subject's relationships shift up one level on the NPC Attitude Table, and the subject is incapable of having a hostile relationship with anyone. The subject is compelled not to initiate conflict between himself and anyone else (although the subject reacts to conflict normally). Paradigm shift (compassion) counteracts the effects of paradigm shift (bitterness).
Confidence: The subject's opinion of himself increases, improving his morale. He receives a +2 morale bonus to saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. He also perceives his allies to gain a similar bonus and have the odds stacked in their favor. Paradigm shift (confidence) counteracts the effects of paradigm shift (depression).
Depression: The subject's opinion of himself decreases, worsening his morale. He suffers a -2 morale penalty to saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. He also perceives his allies to suffer similar penalties and have the odds stacked against them. Paradigm shift (depression) counteracts the effects of paradigm shift (confidence).
In any case, the effects of paradigm shift cannot be dispelled or removed using remove curse or even limited wish. Only greater restoration, miracle, wish, or the proper form of paradigm shift can restore the subject.
Once a certain form of the spell has taken hold, casting it another time on the subject has no effect.
 
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billking

First Post
Another one!

Elemental Weapon
Transmutation [see text]
Level: Sor/Wiz 5
Components: V, S, F
Casting: 1 action
Range: Touch
Target: Weapon touched
Duration: 1 hour/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

This spell imbues a weapon with elemental energy, giving it either the flaming burst, freezing burst, or shocking burst trait. A burst weapon deals +1d6 points of elemental damage on a successful hit. Additionally, on a successful critical hit, a burst weapon deals +1d10 points of elemental damage if the weapon's critical multiplier is x2, +2d10 damage if it is x3, and +3d10 damage if it is x4.
The weapon also gains an enhancement bonus to attack and damage of +1 per three caster levels above 6th (minimum +1 at 9th level; maximum +5 at 21st level). An enhancement bonus does not stack with a masterwork weapon's +1 bonus on attacks.
Alternatively, the character can affect up to fifty arrows, bolts, or bullets. The projectiles must all be of the same type, and they have to be together in one group (such as in the same quiver). Projectiles (but not thrown weapons) lose their transmutation when used.
When the character uses a transmutation to add fire, cold, or lightning damage to a weapon, it is a spell of that type. For example, elemental weapon is a fire spell when the character casts it to give a weapon the flaming burst trait and a cold spell when the character uses it to give a weapon the freezing burst trait.
 

pontus

First Post
Paradigm Shift: Confidence grants you a permanent, undispellable, works-even-in-antimagic-fields +2 bonus to attacks and damage, and the only drawback is that you behave like an overconfident idiot (something all adventurers are prone to doing anyway)?
 

billking

First Post
I guess with a lot of groups acting like an overconfident fool isn't a drawback, it's expected... so then remove the confidence and depression versions, just have compassion and bitterness.
 

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