Desdichado
Hero
No, you're right. I think the flat speeds are important for tactical movement in combat (although I already noted I prefer "theater of the mind" combat, so that's not important for me personally) but for chase rules, they need to be able to translate into some kind of modifier. The heart of any kind of decent chase rules has to be some kind of opposed roll.True. But for a good chase, you probably don't want flat speeds, do you? You want something more heavily influenced by player choices than "He moves at 30, you move at 25, so you lose!"
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