But we do need to do that in the context of bounded accuracy. There is a range of results near the middle of the dice that will end up (after modifiers) to be a success more often than not because of how 5e handles targets (like AC and save DCs) and the modifiers to the die (like attack bonus and save bonus).
Sure, glad to.@dnd4vr , can you tell us what you mean by swinginess. Preferably in terms of success/fail and not numbers. What are you trying to minimize?
I do not, no. Attacks and saves are just PCs versus a flat number result, a pass/fail situation against a neutral DC. So in that regard having a bell curve doesn't matter to me. Whereas for skill checks... since I use many of them as "knowledge" types of checks (whether it be magic trivia, nature trivia, religion trivia, perceiving things, investigating things etc.)... more often that not it is a bunch of the PC really competing against each other to see who reaches the DCs to get the info. Yes, its supposed to be everybody against the DC, but since only one of them usually needs to reach it to get the info for the party, the question we really end up asking is who is getting the info.So, you don't use this for saves though? I think if I suggest we go to 2d10 or 3d6 for skills, I might still also use it for saves as well. Saves aren't nearly as common as attack rolls, and neither are skill checks. Using a d20 variant for those won't be often so the additional complexity also won't be a constant "burden" to the mathematically challenged.
I do not, no. Attacks and saves are just PCs versus a flat number result, a pass/fail situation against a neutral DC. So in that regard having a bell curve doesn't matter to me. Whereas for skill checks... since I use many of them as "knowledge" types of checks (whether it be magic trivia, nature trivia, religion trivia, perceiving things, investigating things etc.)... more often that not it is a bunch of the PC really competing against each other to see who reaches the DCs to get the info. Yes, its supposed to be everybody against the DC, but since only one of them usually needs to reach it to get the info for the party, the question we really end up asking is who is getting the info.
So with that in mind... I found that skill checks rolling 1d20 put much less emphasis on the abilities and proficiencies of characters and more on the randomness of fate, especially when multiple characters were all rolling a check together. The PC with a +1 could regularly beat the PC with the +6 enough times that it felt wrong. By going to the 2d20, when all the PC would then roll "against" each other to reach DCs for knowledge results... the higher ability/proficient characters would succeed noticeably more often against the ones who didn't. Which is what we wanted with the switch.
LOL if you had asked I could have saved you all the effort since I had most of this in my earlier spreadsheet.The formula for the probability that the result is equal to or greater than k (which is what we really care about):
P(result >= k) = 3 * ((20 - k + 1)/20)^2 * (k-1)/20 + ((20-k+1)/20)^3
This is the probability that exactly two dice are equal to k or greater plus the probability that all three dice are equal to k or greater.
Here's how that compares to just rolling a single d20:
https://*****.com/XBtzuLV.jpeg

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.