CleverNickName
Limit Break Dancing
I think that would be for the best. A lot of players would immediately complain about how you are trying to nerf their critical hits, but the reality is you are all but guaranteeing their success on every roll with a +6 modifier or higher. Maybe 2d10 would be a little better, but meh. With bounded accuracy being what it is, I'd stick with d20s. It's not worth the arguments and math.EDIT: Thanks for the feedback. Given the information people have shared/ brought up I think we will probably NOT use this idea for attacks, but might use it for skill checks and saves. If you have any additional input, please still reply to the thread. Thanks to all!