Whizbang Dustyboots
Gnometown Hero
Double post. I blame Pac Man.
But, I don't think any of that was by design. People ditched shields because monster attack bonuses quickly made AC mostly irrelevant as your level increases - but was that intended to happen by the designers? Or was it an unintended side effect of the rules for building monsters breaking down at higher levels? I'm inclined to believe the latter.
No, he has it (basically) right: TWF w/ short swords: 1d6+1d6(SA)+Str, and then 1d6+1d6(SA)+(Str/2), flank bonus cancels out TWF penalty. Two separate attacks=2 doses of sneak attack. Strikey!Nifft, don't you meant for Flanking TWfing Rogue: 3d6 + 2xStr?
Remember, you get +1d6 Sneak attack and assuming short swords: 1d6 + Str each.
Man, I hate that dude.
I personally look forward to news of 2WFighters.
No, he has it (basically) right: TWF w/ short swords: 1d6+1d6(SA)+Str, and then 1d6+1d6(SA)+(Str/2), flank bonus cancels out TWF penalty. Two separate attacks=2 doses of sneak attack. Strikey!
Yeah, if you need one specific character build in order to be able to defend the squishies, then something's wrong.Spiked chain trip monkey would like a word with you.
The other important limiting factor for a rogue is that he only does good damage on sneak attacks, and there's all sorts of situations where sneak attacks are not possible. My experience with rogues, given monsters immune to SA and all the flanking issues, is that Rogues benefit from SA far less than half the time, and an average fighter will deal far more optimised attacks than a rogue over the course of an adventure. Now, perhaps I've played alongside rogues where were played poorly tactics-wise, but that was my experience.Let's look at a build. Take a 4th level rogue with 18 dex and 12 strength, vs a fighter with 18 strength. We'll give the fighter weapon focus and weapon spec, and the rogue will have twf and weapon finesse. The fighter will use a greatsword, and the rogue two short swords. We will assume the fighter and rogue are flanking with each other.
The rogue has a +7 to hit (3 from BAB, 4 from dex, 2 from flanking, -2 for TWF). The fighter has a +11 to hit (4 from BAB, 1 from weapon focus, 4 from strength, 2 from flanking).
Dusting off my 3.5 monster manual, I flipped through some pages, and found the gargoyle as a CR 4 monster, a good classic monster to fight. It has an AC 16.
I'll spare everyone the math for now, but the rogue does on average about 1.4 points of damage more than the fighter. So the rogue getting his most optimal position (and remember, if he had to move to get into that flanking position, no two swings for him) does barely more damage than the fighter. And that's with no power attack, which I could add in, the fighter has feats to spare. And of course this number will change depending on the monster you fight. Against something with a lower AC, the rogue does better. Against something immune to sneak attacks, the fighter wins the day.
Now of course, you can make a rogue with more strength or weapon focus, and you could make a fighter with less strength back and forth again...but the fighter really is right there with the rogue in terms of damage, and with all the added benefits of better AC and better hitpoints.
So I think my point about a fighter being a "striker" at low levels is valid.