WizarDru
Adventurer
Zerakon said:(4 years -> 19th level)
~228 sessions for 20th
Redesigning the levelling system so that players can make 20th in a year seems to me to be a mistake, sort of removing some of the mystique and challenge from the game. It's almost like WotC wanted to bring the pen-and-paper game closer to the computer style of play where you can bring up
Actually, it looks like WotC thought about the average group, the average amount of time they game and did some calculations. Maybe when you're in college full-time, you can afford 8 hour weekly sessions or 2-3 sessions a week. My group can't.
The Meepites and I meet roughly every week, currently. However, we have vacations, work-travel, children, holidays and full-time work schedules to deal with. Add in time for socializing, and you'll see, some groups like the pace of advancement. There's nothing wrong with your system, but I'd have to majorly restructure to accomadate your slow-as-molasses system. Like I mentioned above, my group has taken over 2.5 years to make 20th.
There also seems to be an assumption that no player would die, which would interrupt the cycle of advancement. Given the prevalence of Save-or-Die spells in D&D, that seems somewhat optimistic. Prior to 3E, I had only had two PC deaths in 20 years. In the last two years, I've had five....from a very cautious group. Only one character hasn't died out of six. If you want to factor advancement overall, you should add that to the equation, as well.