Greg K said:
I just find the whole thing regarding the RAW as some "Holy Grail" interesting,...<snip>... that they are not playing the game right should they make changes for their own game.
Okay.. jsut a bit confused. I know 8 pages is alot of posts, but did anyone else see a poster slightly suggest that the RAW is immutable and no deviation from it shall be tolerated lest ye have the wrath of Rules Laywers upon thine head?
Not me. I have seen posters suggest that the RAW is a good framework and basis from which to present your version {some may say variant} to your players with a strong sense of coherency.
Me, I currently run an Eberron game.. with house rules for Healing, Language, and use the Elements of Magic spell system. Not to mention a variation of the Entangle spell and altered versions of the Monk and Ranger classes. All of which have been presented to my players prior to them having to make an in character decision based on those rules. All of which add to a distinctly different feel to the game.
I had more.. but conversations on these boards resulted in them being nixed in favor of the RAW.
I regularly add a point or two to a bad guys HP total in an effort to have him die dramatically in a following action. I often fudge thier to hits, some for misses, some for hits. Never more than a +/- 2 points.
I have a pile of House Rules for Axis and Allies...{most of which are official in AnA:Europe}
Does this make me a bad DM? My players don't mind.. of course they don't know either.
So.. yes. Run your game with the style and flair you want. But in order to provide a better gaming environment, you should examine potential house rules and present them to your players {preferably get your players input on them} prior to using them in play.
You should understand the 'core assumptions' and how your variation tilts the scale.
You should ignore economics.. at least until one of your players retires to sell sunrods
I have found this approach cuts down on the rules-lawyering.. meaning more in character conversations and faster resolution of any sticky points that come up in play.
YMMV, of course. {as is evident by this thread}
ThirdWizard said:
Both players and DMs need to be able to look at this objectively and just accept when this happens.
Three Cheers for Third Wizard! A hearty 'Me to' on that one!