cbatt said:
Apparently, that module takes PCs from 10th to 18th level in 2 months of GAME time, not real time. (ie. 2 month pass in the Forgotten Realms, not two months spent playing the game).
I'm still having trouble getting over this. 8 mid-high levels in 2 months.
Seems a bit... I dunno... bizarre to me.
Something to think about nonetheless.
cbatt said:Apparently, that module takes PCs from 10th to 18th level in 2 months of GAME time, not real time. (ie. 2 month pass in the Forgotten Realms, not two months spent playing the game).
I'm still having trouble getting over this. 8 mid-high levels in 2 months.
Seems a bit... I dunno... bizarre to me.
Zappo said:In my opinion, the solution is fairly simple. The PCs (and choice NPCs) do advance a lot faster than everyone else. Everyone else has the 'not a hero' tag, which reduces by 90% all the XP they receive.
D&D is supposed to simulate action/adventure fantasy, and if you watch any such movie or read most such books, you'll see that heroes and main villains all seem to be of vastly higher level than even professional soldiers or mercenaries, even though often they've been 'in the trade' for less time. There are many examples where in the space of a few months a character goes from "farmboy" to "can take out the town guard captain no problem", despite having only had real fights in chapters 2, 4 and 7. And there are also examples where in a comparable time a character goes from "farmboy" to "unstoppable engine of death".
Zappo wrote:
In my opinion, the solution is fairly simple. The PCs (and choice NPCs) do advance a lot faster than everyone else. Everyone else has the 'not a hero' tag, which reduces by 90% all the XP they receive.
Leopold wrote:
My PC's HATE (and i use that term accurately) lots of lil encounters that just piss away their time