D&D 3.x 3rd Edition Revisited - Better play with the power of hindsight?


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It was a great tag line but I don't think they ever delivered on that.
I felt they generally delivered on doing megadungeons (Rappan Athuk, Tomb of Abysthor, etc.) with wildly variable deadliness and occasional humor which felt very like the 1e hinted default of Gygax's Castle Greyhawk.

Also the Tome of Horrors was great for bringing a ton of 1e monsters into 3e.

Goodman Games' DCC RPG modules are great for creating a 70s gonzo fantasy sword and sorcery feel with the deadliness of low level 1e emphasized. A bit more of the free-wheeling OD&D scene I'd say than 1e though. More Barsoom mixed with robots from the OD&D core books than say 1e published modules like the slaver series, although probably fitting in with the mood from the Melnibonean Mythos in 1e Deities and Demigods. The 3e Dungeon Crawl Classics line felt to me a lot more like the 32 page modules I had from the 1e era.
 

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