Tessarael
Adventurer
Correct.Oh save for...the Paragon thing is I assume all races get a bonus at level 10?
Correct.Oh save for...the Paragon thing is I assume all races get a bonus at level 10?
IIRC, there's also a section in the A5E Adventurer's Guide as well as on the A5E.Tools site and/or the LevelUp site that explains how to convert between o5e (reg 5th ed) & a5e (LevelUp) to make it easy. That being said, as Steampunkette posted above, it's relatively easy to adjust any a5e-specific terminology to o5e in pretty much any a5e/a5e-compatible product. if there's any questions you got a whole forum of people here to help out & there's a couple of discords available for anything a5e-related, just ask!I just bought the pdf and looking it over, I like what I'm seeing, but I just have a very minor quibble; the book claims it's for 5e and A5e, but I see it uses A5e terminology and I'm not 100% sure what an "expertise die" is (I mean, I can guess, but I'm not 100% sure what value it should have, I'm assuming it's related to proficiency bonus, so I'm thinking 2 = d4, 3 = d6, 4 = d8?).
Is there a primer somewhere to help someone convert A5e to 5e?
Yup yup! Though you can also ditch that if you prefer and it doesn't break things too badly. Especially if you use the post-Tasha's "+2, +1" rule for attributes.Ok thanks, that covers most things (and I actually like Bloodied so...). Oh save for...the Paragon thing is I assume all races get a bonus at level 10?
While these conversions are accurate, you might also want to keep in mind that A5E's has a higher base power level than 5E. An Esper in a party with standard 5E classes seems like it could be a bit overpowered since it is balanced against other A5E class options. So Esper "expertise" and exertion might need to be retooled.A5e is 5e compatible... by and large. And so is the Esper. To easily convert, use the following steps:
1) Expertise is a +2 bonus
2) Exertion is 2xProficiency modifier Exertion Points to spend between short rests.
3) Rattled: Changed to 'Cannot take reactions"
4) Psionic Heritage Traits are Feats
5) Nedraz Heritage + 1 culture = D&D Race/Species. Basically like the Winged/Feral Tiefling choice.
The rest of the book is basically Fluff and Monsters. And the monsters are 5e compatible, just ignore the "Bloodied" note on their HP.
I don't actually agree with the premise of this statement.While these conversions are accurate, you might also want to keep in mind that A5E's has a higher base power level than 5E. An Esper in a party with standard 5E classes seems like it could be a bit overpowered since it is balanced against other A5E class options. So Esper "expertise" and exertion might need to be retooled.
Edit: a good example is the Awakened Mind Combat Tradition. Combat traditions in A5E seem designed to bridge the "martial-caster power gap" and almost certainly do. However, there isn't a CT equivalent in 5E so allowing it for one martial-ish class or subclass might create a different kind of "power gap."
So... let's do a comparison!While these conversions are accurate, you might also want to keep in mind that A5E's has a higher base power level than 5E. An Esper in a party with standard 5E classes seems like it could be a bit overpowered since it is balanced against other A5E class options. So Esper "expertise" and exertion might need to be retooled.
Edit: a good example is the Awakened Mind Combat Tradition. Combat traditions in A5E seem designed to bridge the "martial-caster power gap" and almost certainly do. However, there isn't a CT equivalent in 5E so allowing it for one martial-ish class or subclass might create a different kind of "power gap."
I don't actually agree with the premise of this statement.
A5E characters are usually significantly more versatile than O5E ones, but their raw numeric power output tends to be lower. They only get a net +2 ability score increase instead of +3-+6 in O5E, features like Divine Smite are capped at lower damage levels, etc.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.