MoutonRustique
Explorer
I'm trying to get together a slimmer version of the game where I'll be cutting down drastically on available options - similar to what Essentials proposed, but, you know, that I won't dislike so much (most of it anyway).
In that regard, I've tried to list the different kinds of character archetypes and I'm asking you guys if you think I've missed some, or some are redundant, etc. I'll follow up tomorrow with which class(es) should be used for which archetypes.
Unarmed warrior is intentionally left out - it doesn't work with what I have in mind. Same with the psionic classes (although, I'm wondering if, when refluffed as magic, they could work as a replacement for something - I don't know them at all...)
The setting-feel is inspired by the first adventure from the Witchfire Trilogy. The focus is much more on the mystical, bayou, industrial and "dark", than on big "mechs" and tanks running around everywhere with the OP warcasters - so, you know, NOT the Iron Kingdoms.
Plus, this is not something that's going all the way to Epic tier. I've got my eyes firmly on Heroic - with possible inclusion of Paragon, but we'll have to see...
[sblock="Class choices"]
* low-armour laser cleric, probably in the form of Cleric|Invoker or something
Classes I'm most leery of adding/keeping are : Sorcerer, Ranger and Druid. I'm not sure they're needed...
I love the [bladespells], but the Bladesigner is just so... blah. Plus I highly dislike the [blade song] [wizard encounter as daily] thing, so yeah, makes it hard to like the whole thing. But the [bladespells]![/sblock]
In that regard, I've tried to list the different kinds of character archetypes and I'm asking you guys if you think I've missed some, or some are redundant, etc. I'll follow up tomorrow with which class(es) should be used for which archetypes.
- Bad A Warrior
- Nature Warrior
- Sacred Warrior
- Light and Agile Warrior
- Eldritch Warrior
- Sneaky Bastard
- Battlefield Commander
- Chessmaster Caster
- Blaster Caster
- Healer Caster
- Nature Caster
- Ranged Weapon User
- Techno User
Unarmed warrior is intentionally left out - it doesn't work with what I have in mind. Same with the psionic classes (although, I'm wondering if, when refluffed as magic, they could work as a replacement for something - I don't know them at all...)
The setting-feel is inspired by the first adventure from the Witchfire Trilogy. The focus is much more on the mystical, bayou, industrial and "dark", than on big "mechs" and tanks running around everywhere with the OP warcasters - so, you know, NOT the Iron Kingdoms.
Plus, this is not something that's going all the way to Epic tier. I've got my eyes firmly on Heroic - with possible inclusion of Paragon, but we'll have to see...
[sblock="Class choices"]
- Bad A Warrior (Fighter, Slayer)
- Nature Warrior (Barbarian, Warden?)
- Sacred Warrior (Paladin, Paladin|Cleric, Avenger)
- Light and Agile Warrior (Rogue, Avenger, Bard)
- Eldritch Warrior (Swordmage, Hexblade, Bard)
- Sneaky Bastard (Rogue, Avenger)
- Battlefield Commander (Warlord!, Bard)
- Chessmaster Caster (Wizard, Invoker)
- Blaster Caster (Wizard?, Invoker? Sorcerer?)
- Healer Caster (Cleric*)
- Nature Caster (Shaman, Druid?)
- Ranged Weapon User (Rogue, Warlord, Ranger?)
- Techno User
* low-armour laser cleric, probably in the form of Cleric|Invoker or something
Classes I'm most leery of adding/keeping are : Sorcerer, Ranger and Druid. I'm not sure they're needed...
I love the [bladespells], but the Bladesigner is just so... blah. Plus I highly dislike the [blade song] [wizard encounter as daily] thing, so yeah, makes it hard to like the whole thing. But the [bladespells]![/sblock]
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