thedungeondelver
Adventurer
ruleslawyer said:THAC0 tables.thedungeondelver said:Compared to much of 3.5? Yes, yes it is. By every stretch of the imagination.
No such thing. "To-hit Armor class '0'" isn't a table. It is, in AD&D a notation for monsters in the APPENDIX E:ALPHABETICAL RECAPITULATION OF MONSTERS (With experience point values) of the DUNGEON MASTER'S GUIDE. "THAC0" was never a part of the AD&D ruleset beyond this.
Attack matrices - these are the easiest thing in the world to use. Honestly, the complaining about this sails completely over my head. Level. Opponent armor class. Target number. Once you see it, it isn't like you have to keep going back to it over and over again. The character isn't (barring the unlikely situation of a level drain) going to suddenly need to shift columns.
Save tables.
A single row of numbers on the character sheet. You know, just like "fort" and "willpower" and "dex" saves. The only time I ever bother looking at the table is to tell the character when they level what the change is. And that's out of combat.
Grappling and pummeling rules.
UNEARTHED ARCANA greatly simplified these; I'll give you that they're convoluted but no less so than the time it takes to (ugh, I hate this ridiculous terminology) "stack buffs" in 3rd.
Object saving throws.
Wait - having the ability to find out if something gets destroyed is a rules problem?
Weapon speed factors.
Yes, they're very handy for determining who wins an initiative tie. Is there any such beast in 3e?
Wilderness directions and getting lost. Grenade-like missiles. Facing. NPC reaction tables.
Would you like me to go on?
No, because that last batch of rules isn't problematic in the least. The issue here seems to be that you don't like to look at a chart instead of using a formula.