But that presupposes that simplicity is your only, or at least your primary, goal. I said this in some other thread (maybe not even here at ENW, can't remember) but the "old school" simplicity model as in the RC, OSRIC, C&C, etc. is simplicity because of lack of options. It looks to me like 4e is attempting to get simplicity via elegant design without taking away options. (Whether or not they're successful at that remains to be seen, but I think that's what they're saying that they're trying to do---remove the clunky, frustrating elements that slow the game down but still give players options.) I think by and large, D&D players prefer options, to obsessing about simplicity doesn't necessarily lead you down the B/X or C&C, etc. path unless you care about simplicity and nothing else.