Hit points/healing. Standing around on the battlemap. In both these cases, 4e has taken disassociated mechanics and reassociated them.
I disagree with this. But, I'll drop it because after reading the rest of your post, I think you and I are on exactly the same page. You're just missing the 10+ pages previous to this last bit.

I'm not. I'm pointing out that if you run skill challenges as presented they aren't disassociated. And if you run them as dice rolling excercises then you can do the same in Dogs in the Vineyard. It's just 4e will have its combat left, which will still be playable. But Dogs won't have anything left.
Dogs uses the same resolution system for combat, talking, etc... Yes. But, by playing the game alone, you're required to create fiction. If you're not creating fiction, you're not rolling dice.
Np!
If minis have no bearing on the fiction we are imagining, then We Are Doing It Wrong. Because the minis show at a glance the physical proximity we have to each other, allow far more specified (as opposed to unspecified) complexity in the setup and to be clearly and unambiguously be visualising the same situation and elements. Which of course feeds into the fiction we are imagining.
I completely agree.
I'm commenting on people who disagree.
Yes. This, however, has no resemblance to the 4e I know. 4e is much more integrated into the immediate physical game world than most other RPGs.
In 4e I find myself interacting with the terrain (and hence an integral part of the game world) far more than in any other edition of D&D. Or GURPS. Or... This is because with all the push and forced movement I bring camp fires into play as hot things by forcing people into them rather than have them just there. It matters whether a camp fire that was burning earlier in the night was doused or was left to burn down to embers.
Agreed.
If in 4e I am on a 5 foot wide bridge without handropes and am trying to make it to the far side past someone else, I expect us to try to throw each other off almost as a matter of course. If playing 3e I'd be impressed to see a bull rush (not that it would help unless the bridge wasn't straight) or gust of wind. And so the actual terrain would mostly be there for backdrop. In 3e if we know it's there, it doesn't matter whether something is a pit trap, an area with poisoned spikes sticking out of it, or anything else. It's just a hazard square that everyone is going to avoid. In 4e fights get centred around such things. And it absolutely matters which one the combatants are trying to drive each other into.
This happened in my 3E games too. Terrain mattered. This is not unique to 4E. But, yeah. I agree with your sentiment.
If anything I'd call DiTV more disassociated than 4e here. In 4e I use the pre-existing world as represented by the battlemat and minis (i.e. the fiction) to gain the benefit (i.e. the mechanical benefits) and the effect of what I do then flows into the fiction which then justifies the mechanics. In DiTV we jump straight to the mechanics being justified by the fiction. Rather than the fiction first feeding into the mechanics and then being justified by the fiction.
Again. Disagree here. But, I like your thoughts. I like how you're using the battlemat and minis to represent fiction. The thing is, most people aren't doing that. They want the battlemat to remain mechanical. They want "Grab" not to mean actually grabbing something, but to be "Attack Red" which imposes "Condition Blue".
Read up thread and you'll see what I mean.
I believe you and I play the same way.
That's stylistic. First, I'd be very unhappy with someone who said "I shoot him in the face". Or "I trip him." (At least until the dice are rolled.) Pure godmoding.
Not at all. Not in Dogs... Have you actually played Dogs or just read it?
In Dogs, your "intent" is, "I shoot him in the face..." because that's what I'm trying to do. In fact, Dogs wants you to bring out those big guns because they have super-potential to change your character because they are super prone to fallout (that's why all guns get +1d4 dice). Remember, low dice cause problems for you.
The "effect" is what we determine later, when you decide to See or Take the Blow.
So, it'd play out like this:
Player 1: I shoot him in the face! (pushes forward 2 dice, a 6 and a 1 for 7 total).
Player 2: Well, I can't beat a 7 with two dice, I have to use 3. So, I use my 5, 1, and 1 to "Take the Blow". However, I still have dice, so I'm not out of the fight. "The gun goes off with a loud bang and smoke... Jebediah grabs his ear and screams, 'Holy crap! You just blew my ear off!'" (that's 3 d10 fallout dice to set aside [which could kill me later at the end of the conflict]).
Notice how I HAVE to describe taking the blow based on the original fiction? I have to describe how I take the blow from being shot in the face? The fiction is supremely important because it directly ties into what I can say next.
I can't react without cancelling your action to some extent. Second, if you tried to duck a leg sweep and I was DMing I'd just ask if you were sure about that (and if you were I'd give a 2 point penalty). If you tried to duck a polearm in Dogs in the Vineyard I'd again ask if you were sure about that. And throw an additional "free" d4 onto the attack roll.
Yeah. I would never do that. I'd just let the dice speak for themselves and have the player decide to invoke traits for more dice and justify it in the fiction (like you have to do to get more dice in Dogs...).
But there's nothing inherent in Dogs preventing non-sensical counters. Just the play expectations which you don't seem to be forcing onto 4e but do onto DiTV. Special pleading all the way.
I don't understand this statement. Care to elaborate?
That is utterly irrelevant. Very few characters have grab powers other than the basic grab attack. And anyone who tries to use the core grab attack on the swarm deserves their darwin award (grappling a swarm is not normally wise). The only Homeric Grapplers are the Brawler Fighters. It's pulp, not supers here.
You don't think one man grabbing a gargantuan swarm of humanoids (like say, a mob of 25 humans or so) is of "super human" ability? This is what we're talking about here. People here are advocating this.
That's not "pulp" - that's super human.
I'm not aware that Tolkein ever had a gargantuan swarm of humanoids. And certainly didn't have a grappler. But think, for instance, of the Death of Smaug for using your big trick wherever you can.
Sure he did. A great example (from the movie) is when the party is traveling in the dwarven ruins and they get swarmed by the horde (a gargantuan swarm) and only make it out because the Balrog roars. Now... Imagine Aragorn "grabbing" that swarm....
There are times when "I roll nature" is fine. Monster knowledge. As a DM, my answer is always "What are you doing?" Same as it would be in DiTV. "I roll spirit + guns". "Yes, but what are you doing?"
I agree. This is what I've been saying for 10 pages. "Awesome. What are you doing? How do you do that? What do you say? How do you intimidate him? etc..."
We are at a fundamental agreement. You're arguing with me because you're taking me out of context (which is based on this entire thread).
Me as DM. "What do you say?"
Exactly.
Advocating that that's (a) the way I find most fun and (b) is the method indicated by the rule books is fine. Claiming that people don't do this despite it being coded into the rules makes the rules disassociated is a completely different matter.
I don't think you know what I'm saying when it comes to disassociated mechanics. But, I'm glad we agree on the fiction aspect of it all.
Sometimes it is. "I roll perception. What do I see?" is absolutely fine (I'd have used passives there, myself). As is "I roll history/nature/dungeoneering. What do I know about that?"
Agreed. But, this is why I don't have players roll for knowledge checks most of the time. I just give them the information.
However, some people wish to take this further. I've been in a group that did so. That they do isn't part of 4e; it's actually against the rules as written (see quotes above). But 4e is a big enough and rich enough game that you can play it multiple ways and have a fun game. Not because the mechanics are, as you claim, disassociated. They are explicitely not. But because they can be unhooked and are still strong enough to stand up.
I'm not saying all 4E mechanics are disassociated. I think you're misinterpreting me.
Like I said, we're at a fundamental agreement. And, that to me suffices for the point of this thread.