skeptic said:Depends on what you mean by "You ARE the Hero!".
First question, Hero of an already much written story or Hero of a story to be written (or no story at all for Purist-For-System S) ?
I want established players to go from incoherent G-S to hybrid G-N, because I think they will have more fun playing D&D this way.
Why do you want people to play in a way you enjoy, instead of a way they enjoy? Do you think gamers go for immersed role assumption because they're masochists, or because they're to dumb to follow their preferences? Neither possibility is especially optimistic about what gamers can accomplish.
For newcomers, I'm pretty sure they would find it more natural before they are taught that S is the GOOD way to roleplay, because it is played by WoD players, which are of course better than gamist D&D players.
Has it occurred to you that if lots of people play and enjoy a game, and you don't, the locus of responsibility for your experience does not rest on that game? I mean, I really can't stand GURPS, but there's no need for a theoretical model that lets me shout out how you should dislike anything that smells of it. I just don't fancy it.
Why I like G and N more than S? Because in the firsts ones, players have a meaningful impact on the game, and that is coming from a DM !
It seems more likely to me that you, personally, are more comfortable arranging games in one totally-arbitrary mode (well two, in your scheme) than another. That's your bag -- not everybody's. In fact, people switch from one play mode to another all the time, even in the scope of a single session. Good games support simultaneous difference in agendas and even nested agendas.