But in PVP, there are certain fundamental problems. For example, consider a ranger with a move of 6 and a power that lets him shift one space before he attacks. Put him in combat with a Fighter in plate mail armor and a move of 5. The fighter can run at 7, but the ranger can retreat at 7. If the ranger starts 8 spaces away, the fighter can never, ever catch him.
austinwulf said:I was thinking mainly Party member vs. Party member.
I suppose with more focus on the team dynamic, its a bit easier for other players to interviene, (a spell chucker freezing both combatants so they can't kill each other)
Also the new death system makes it much simpler to knock someone down hard, without killing them.
As a GM, while I encourage party unity, I try not to iron-fist enforce it. It is first and formost to me an RP game, so if certain actions are legitimately in character, I let them go.
I do try to encourage people to make characters that will play nice...at least as nice as possible.
Charging fixes this, though it would deprive the fighter of his powers. (Unless of course he has a power activated on a charge, which I wouldn't be surprised to see.) I would also not be surprised if the fighter had a power to let him follow a shifting character as a reaction. I'll stand by my guess that the fighter would win this battle, though it will be interesting to see.Cadfan said:But in PVP, there are certain fundamental problems. For example, consider a ranger with a move of 6 and a power that lets him shift one space before he attacks. Put him in combat with a Fighter in plate mail armor and a move of 5. The fighter can run at 7, but the ranger can retreat at 7. If the ranger starts 8 spaces away, the fighter can never, ever catch him.
I didn't realize that 4e charging let you travel so much further than regular move/run/attack. Still, add in terrain, and things change.jaelis said:Charging fixes this, though it would deprive the fighter of his powers. (Unless of course he has a power activated on a charge, which I wouldn't be surprised to see.) I would also not be surprised if the fighter had a power to let him follow a shifting character as a reaction. I'll stand by my guess that the fighter would win this battle, though it will be interesting to see.
jaelis said:Charging fixes this, though it would deprive the fighter of his powers. (Unless of course he has a power activated on a charge, which I wouldn't be surprised to see.) I would also not be surprised if the fighter had a power to let him follow a shifting character as a reaction. I'll stand by my guess that the fighter would win this battle, though it will be interesting to see.