4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

Bad Guys:
Brutus (gnoll marauder, leader): 63hp, injured (took 2 cold)
Spiny (spined devil): 57hp, full


Spiny flies around to end at the same spot, and some spine rain on Frosty, 12+9 vs. Reflex hits for 5 spine and 7 fire damage.

Brutus takes a second wind, healing up 21 to full (84hp). He is +2 on defenses.
 

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Round 38: Slim has 12 hp, bloodied. Frosty has 13 hp, nauseated & bloodied.

Slim does not recharge (1). He swings. 14+11, hit for 8 damage.

Frosty misses due to second wind, 6+14-2. Dang, I forgot to have Slim flank.
 

They're already flanking, are they not?

Bad Guys:
Brutus (gnoll marauder, leader): 74hp, injured (took 2 cold)
Spiny (spined devil): 57hp, full


Spiny flies around to end at the same spot, and rains some spines on Frosty, using a different d20 mind you, 17+9 vs. Reflex hits for 8 spine and 2 fire damage (figures, max on one, min on the other).

Brutus stabs Frosty, 10+10 vs. AC-2 barely hits for max damage again, 14 (only 4 of which applies, but it's enough). Frosty drops and is teleported out. Good riddance to that guy. Now for someone much easier... :heh: Brutus then steps west to 65n55e and breathes on Slim's neck.

PS. In case I miscalculated something, the quick bite would miss, 2+7.
 

Flankers need to be adjacent now. Reach weapons no longer threaten extended areas.

Round 39: Slim has 12 hp, bloodied.

Gertrude the grick, the new leader and a Frosty clone, appears at 65N60E. He rakes Brutus with his tentacle, 13+10+2+2 for expert flanking, hit. Brutus takes 14 and bleeds for another 5. He keeps bleeding at the start of his turn until he makes his save.

Slim does not recharge (4). He takes his second wind, bringing him to 25 hp, still bloodied.

Fred McGriffon flies in from the west edge, charging to Spiny's altitude at 105N50E. Higher altitude will not grant a +1 to hit, just to keep the aerial combat simple (4e style). He makes his basic claw attack, but gets +4 for charging due to Thunder Dive. 7+12+1+4, 13 damage.

Gertrude: 96 hp!
Slim: 25 hp.
Fred: 67 hp.
 

Fred is Large, so he can't be at 105n50e20z but maybe I don't understand what you meant, especially considering your comment about higher altitude. There's no way Fred could be above 20ft, since he has only 10 squares, 12 while charging. Can he reach Spiny this round? I know he can charge upwards now, but doesn't it still cost extra movement to go up?

Bad Guys:
Brutus (gnoll marauder, leader): 50hp, injured, bleeding
Spiny (spined devil): 44hp, full


Spiny flies around to his same spot, provoking an OA. Spiny then uses spine rain on Fred, 15+9 vs. Dex, for 5 damage plus 6 fire damage plus 5 poison and Fred is slowed.

Brutus decides to stay attacking the bloodied opponent, Slim, 4+10 misses. Brutus fails to save (5).
 

I thought Spiny was at 20Z, not 30Z, but I still think Fred can make it. Assuming flying upwards at 45 degrees is difficult terrain and cost two squares - move action from edge to 100N20E20Z, charge as standard action to 100N45E30Z. That's a total of 17 squares of movement.

I have to go, I'll take my turn about an hour from now.
 

The OA misses, 2+12.

Round 40: Slim has 25 hp, bloodied. Gertrude has 96 hp, full. Fred has 46 hp, poisoned.

Gertrude attacks, 16+10+2+2 for expert flanking, hit. Brutus takes 7 damage, I don't think the ongoing damage stacks.

Slim does not recharge (2). He attacks, then steps back to 65N45E. 4+11+2, miss.

Fred claws twice, then triggers an OA and lands on the roof at 90N50E20Z.
Claw 1: 13+12, hit.
Claw 2: same result, 13+12, hit. Total damage is 12+14=26.
Fred fails his save (1).
 

OOC: Ah, I forgot again about the move + charge. I was only assuming a charge. And, Spiny was at 20z; I don't think I said otherwise.

OOC: Also, why doesn't ongoing damage stack? "save ends" means you keep taking it, not that you heal it up and if you don't keep taking it, it can't be ongoing, right?

The OA against Fred is a 15+9, hit for 12 damage (max).

Bad Guys:
Brutus (gnoll marauder, leader): 38hp, bloodied, bleeding (another 5hp)
Spiny (spined devil): 18hp, bloodied (32hp, injured after this turn)


Spiny flies around and lands at 95n60e20z and claws Fred twice: 11+9 and 12+9 hit for a total of 8+9=17 damage. Spiny uses an AP to take a second wind, healing up 14 to 32hp.

Brutus steps west and attacks Slim with his spear, 5+10 misses. Brutus fails to save (5, again).
 

OOC: If ongoing damage stacks, Brutus would be taking 10 each round, and making two saves? Or make one save? I think it is one save per condition, otherwise unlucky players could be rolling ten saves against hits from the same monster. The chillborn cold ability specifically mentioned that the damage stacked for multiple zombies, but capped it at 8 damage. I think that is the exception to the rule.

Round 41: Slim has 25 hp, bloodied. He resets next round. Gertrude has 96 hp, full. Fred has 12 hp, poisoned & bloodied.

Gertrude steps west and attacks, 12+10+2+2 for expert flanking, hit. Brutus takes 10 damage.

Slim does not recharge (4). He attacks, then steps back to 65N40E. 13+11+2, hit for 10 damage.

Fred goes into a death frenzy, giving +2 to attacks and -2 on defense. He uses his AP and claws four times.
Claw 1: 7+12+2 , miss due to second wind.
Claw 2: 4+12+2, miss.
Claw 3: 12+12+2, hit for 17 damage.
Claw 4: 2+12+2, miss.
Fred makes his save (10).
 

Oh, right, I gotchya. I agree, ongoing damage definitely shouldn't stack.

Bad Guys:
Brutus (gnoll marauder, leader): 13hp, bloodied, bleeding (another 5hp)
Spiny (spined devil): 15hp, bloodied


Spiny can't survive more claws from Fred, and so wants to at least leave him poisoned, so he steps southeast to 90n65e and shoots some rain on Fred: 17+9 vs. Reflex, hits for 5 damage plus 11 fire plus 5 poison and Fred is slowed. Fred drops with -9 hps, but I don't think he's taken a second wind, so he's not teleported out. I suppose Slim can see Fred drop.

Brutus steps west and attacks Slim with his spear, again, 6+10 misses again! Brutus fails to save (6, again, this is becoming an epidemic).
 

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