Ok guys, here is my 1st level half-elf feylock.
Cheers,
SG
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Edit: switched to thiefling ;-)
[sblock=character]
Name: Ethyan
Race: Thiefling
Class: Warlock (Fey pact)
Role: Striker
Level: 1
[sblock=Abilities]
Code:
[U]Ability scores[/U]
Strength : [B] 8 (-1)[/B] Hit points : [B]25[/B]
Constitution : [B]13 (+1)[/B] Bloodied : [B]12[/B]
Dexterity : [B]10 (+0)[/B] Surges : [B] 6[/B]
Intelligence : [B]15 (+2)[/B] Surges/day : [B] 7[/B]
Wisdom : [B]10 (10)[/B] Initiative : [B]+4[/B]
Charisma : [B]20 (+5)[/B]
[U]Defenses:[/U]
Armor class : [B]14 [/B] [spoiler]+2 Armor +2 int[/spoiler]
Fortitude : [B]11 [/B] [spoiler] +1 con[/spoiler]
Reflex : [B]13 [/B] [spoiler] +1 warlock + 2 int[/spoiler]
Will : [B]16 [/B][spoiler] +1 warlock + 5 Cha[/spoiler]
[U]Skills[/U]
Arcana (Int): [B]+ 6 [/B] (trained)
Bluff (cha): [B]+ 12 [/B] (trained, +2 Thiefling)
Insight (Wis): [B]+ 5 [/B] (trained)
Intimidate(cha): [B]+ 10 [/B] (trained)
Diplomacy (Cha): [B]+ 5 [/B]
Stealth (dex): [B]+ 5 [/B] (+2 Thiefling)
Languages:
Common, TBD
Racial traits
Languages: Common, choice of one other
Skill Bonuses: +2 Bluff, +2 Stealth
Bloodhunt: You gain a +1 racial bonus to attack rolls against bloodied foes.
Fire Resistance: You have resist fire 5 + one-half your level.
Infernal Wrath
Class features
Eldritch blast (con),
Eldritch Pact (Fey),
Prime Shot (+1 ranged attack rolls if no ally is closer to target),
Shadow Walk: On your turn, if you move at least 3 squares away from where you started your turn, you gain concealment until the end of your next turn.
Warlock’s Curse: minor action, target ets 1d6 extra damage if hit by warlock
Feats: Improved initiative
Weapon Proficiency:
Simple melee, simple ranged,
Size: Medium
Speed: 6 squares
Vision: Low-light[/sblock]
[sblock=Powers]
[at will] Eldrich blast, eyebite
[Encounter]Dreadful word
[daily] Dread star
Basic attackQuarterstaff

Attack:
+1 vs. AC; Damage:
1d8-1
Dagger

Attack:
+2 vs. AC; Damage:
1d4-1
Eldrich blast (Arcane, Implement)

Standard action, Ranged attack 10:
+5 vs. Dex; Damage:
1d10 + 5
[/INDENT]
At-will:Eyebite (Arcane, Charm, Implement, Psychic)

Standard Action; Ranged Attack 10:
+5 vs. Wil Damage:
1d6+5, invisible to target till beginning of next turn
Encounter:
Infernal Wrath

Minor Action Personal:
--- Effect: You can channel your fury to gain a +1 power bonus to your next attack roll against an enemy that hit you since your last turn.
If your attack hits and deals damage, add your Charisma modifier as extra damage. ---
Witchfire (Arcane, Fire, Implement)

Standard Action, Ranged attack 5:
+5 vs. Ref Damage:
2d6 +5
--- Target has -4 penalty to attack rolls until the end of your next turn ---
Daily:Dread star (Arcane, Fear, Implement, Radiant)
:Ranged: Standard Action; Ranged attack 10: +5 vs. Wil Damage: 3d6 +5
--- Hit: Target is immobilized until the end of your next turn. ---
--- Effect: Target takes -2 to Will defence (save ends) ---
[/sblock]
[sblock=Equipment]
Code:
[U]Currency:[/U]
30 gp.
[U]Equipment Price Weight Other[/U]
Leather armor 25 gp 20 lb. Light armor
Staff 5 gp 4 lb.
Dagger 1 gp 1 lb. light thrown
Adventurer's kit 28 gp 30 lb.
Backpack 2 gp 2 lb.
Bedroll 1 sp 5 lb.
Flint & Steel 1 gp -
Pouch, belt 1 gp 1/2 lb.
Rations, trail 2.5 gp 5 lb. 5 days
Rope, silk 10 gp 5 lb. 50 ft.
Sunrod (2) 4 gp 2 lb.
Waterskin 1 gp 4 lb.
Gold 12 gp 1 lb.
[B]Total 100 gp 78.5 lb.[/B]
Normal load: 80 lb.
Heavy load: 160 lb.
Max. drag load: 400 lb.
[/sblock]
[sblock=Background/appearance]
tbd
[/sblock]
[/sblock]