No edge to it like the original version is there, almost impossible to die unless you really balls it up.
If your character does die, unless its a complete wash, there are absolutely zero consequences, its just like cartoons where you just jump up again after dyeing and keep running around again.
There is no permanent loss to Consitution when you die like the old days, no ressurection % roll to see if you actually can come back, tame and limp, where is the edge ?
Even the cost to "Raise Dead" is neglible, it used to cost a fortune and the whole party had to scrimp and save to find enough gold to bring someone back, now its a paltry fee relative to the tear you are in.
Even the monsters that destroy magic items, cursed items, spells and effects that can destroy magic, or limbs or some sort of consequence.
Cant they designers ramp up the consequences a little, add a little bit of spice to the threat of death.
I give this a 5/10. Bonus points for Disney references and fragmented grammar. Next time, include more froth and spelling errors, and you might just get a 7/10!
-O
Those frogs are pure hopping murder. Very poorly designed critter IMHO.Tell that to my players who had a TPK in their first encounter. All of us had played D&D for around 30 years. I'll take the blame as DM; I thought the much-vaunted hyperpowered 4e PCs could handle a half-dozen giant frogs... :/
Why do so many people seem to assume that with the publication of 4E, all players lost the ability to think up house rules?
Yeah. That Character Builder is awesome but leaves gaping holes on the character sheet.Meh, I need to go through my sheet with a fine toothed comb anyways as the CB frequently misses bonuses and I need to make sure things all flow together.


(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.