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4E Class Survivor - Round 15 (To determine the final 3)

Which class do you want to vote off the list?

  • Fighter

    Votes: 14 9.4%
  • Rogue

    Votes: 30 20.1%
  • Sorcerer

    Votes: 64 43.0%
  • Wizard

    Votes: 41 27.5%

  • Poll closed .
Even though, I like the Sorcerer, if you guys hadn't been so crazy about voting off the poor leaders (you'll see who's healing YOU next time!), if the Cleric was still in instead, it would be quite nice, really. :D

Bye
Thanee
 

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Save the Sorcerer!
Burn the Wizard!

This.

>.>

Didn't look over Wizard too much, but it's at will's have absolutely NO control aspects, whereas the Sorceror(the striker) does... and STILL deals more damage. Seemed to me the Sorceror did what a Wizard does, only better. (but I only really looked at level 1 stuff and not too in depth.)
 


The Fighter does his job efficiently and effectively while *feeling* like a Fighter. He deserves top two.

The Rogue does his job efficiently and effectively while *feeling* like a Rogue. He deserves top two.

The Wizard is a little tougher, since his at wills aren't as controllerish as the other controllers. On the other hand a controller seems to have two purposes- impeding enemy choices, and dealing area damage. The wizard is the king of the second. No other controller comes close. He deserves to be in the top three, but no further because the competition from the Fighter and Rogue is too strong.

The Sorcerer is just a blaster. And a boring blaster. Its like they took a wizard, removed the controller bits, shrank all of the area of effects down to match the non wizard controllers, shrank them again, and then increased the damage by means of a damage increasing mechanism that is completely bland, vanilla, and tactically uninteresting- a flat +X to damage. He should have been voted out before the Barbarian, which is at least a tactically engaging class. Vote Sorcerer!
 




This.

>.>

Didn't look over Wizard too much, but it's at will's have absolutely NO control aspects, whereas the Sorceror(the striker) does... and STILL deals more damage. Seemed to me the Sorceror did what a Wizard does, only better. (but I only really looked at level 1 stuff and not too in depth.)

That is simply not true, thunderwave pushes opponents, Cloud of Daggers creates an obstacle in that any entry into the square will cause damage and storm pillar will automatically zap any creature that moves adjacent to it.
 

Rogue. We don't need a stereotypical trapfinding backstabber in 4e. And there should be an Int build, so I can make a 4e version of my Swashbuckler / Artificer / Windwright Captain that doesn't suck.
 

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