Hussar
Legend
And I dislike 4e powers because they were "not-magic" magic. Everyone did the same thing with a different name.
Should fighters have more to do? Yes.
Cleaves, bullrushes, trips, whirlwinds etc etc, should all be things they can do without blowing all of their feats on them. However, if they make them daily, encounter, whatever powers, it will be a deal breaker for many people.
Not a huge fan of the Tome of Battle stuff either, as too much of it was giving fighters magic powers, but not calling it that. I like a strict break between what a fighter can do naturally and what a mage has to use magic for.
So yes, to more abilities to fighters. No, to magic-lite abilities for fighters
Here's another meme that really needs to get put down.
Look, while there are a couple of powers that are "magic lite", the VAST majority of them are straight up cleaves and bull rushes. You can make a completely non-magic fighter that is just as effective as the guy with Come and Get It using nothing but powers which are expressly tied to the in-game fiction.
I mean, at every single level of martial character's powers, there are at least one and probably several powers which are 100% non-magical. And that's just in the PHB and not even including any other further material. I've got my 4e PHB open right now and I'm looking at the fighter powers. The first "magic lite" power is probably Come and Get it, and it's a level 7 power. And, if you don't like it, there's four other level 7 powers that aren't magic lite.
To put it another way, of the first 33 powers available to a level 7 fighter, exactly ONE can't be explained purely with in game fiction.
Fighters really, REALLY aren't "magic lite" characters. Honest.