Welcome back, Ata
Renau is on holiday until the 13th, though, so we won't be starting at least until then.
Do you actually have all the things you listed there, or are they ideas? For example, I don't think you have the stats to get heavy blade expertise, and it looks like you've spend too much money on magic items by about 60,000 gp.
I'm also wondering about Reckless Attacker - how many fighter powers do you have? Seems like a bit of a gamble, but if there aren't any other feats you'd like then I suppose it can't hurt to have it
Oh, and cov is giving us the Expertise bonus for free, so you don't need the feat. Looks like a very solid character though, should be fun.
In other news, after some reading I've decided to say no to hybrids for this campaign. It's not like there aren't enough other epic character options to explore, and I think FtF games are a better venue for playtesting than PbP.
No hybrid it is. I was about to say I wasn't going to go with the paladin-warlock hybrid if Oni and Ata are both playing strikers, because he was ending up more striker than defender. Anyway, I think I'd like to try playing a leader anyways - I've played the other three, but never a leader.
So, with that in mind:
[sblock=Sarenax the Reaper]
Sarenax the Reaper
Dragonborn Cleric/Angelic Avenger/Harbinger of Doom 21
[sblock=Core Stats]Alignment: Unaligned
Languages: Common, Draconic
Vision: Normal
Ability Scores:
Str 24 (+17) (base 16, +2 race, +6 level)
Con 13 (+11) (base 11, +2 level)
Dex 16 (+13) (base 14, +2 level)
Int 10 (+10) (base 8, +2 level)
Wis 20 (+15) (base 14, +6 level)
Cha 16 (+13) (base 12, +2 race, +2 level)
Combat:
Init: +13
Pass Percep: 24
Pass Insight: 30
HP: 140
Bloodied: 70
Surge Value: 36
Surges/day: 10
AC 37 (+10 level, +16
+5 nagascale, +1 scale specialization)
Fort 32 (+10 level, +7 Str, +4 cloak, +1
nagascale)
Ref 29 (+10 level, +3 Dex, +4 cloak, +2 feat)
Will 31 (+10 level, +2 class, +5 Wis, +4 cloak)
Conditional Defense modifiers:
+2 AC and Reflex each encounter until hit.
Enemies don’t gain +2 to attack when they have CA on Sarenax
Conditional Attack modifiers:
+1 to attack rolls when bloodied.
+2 melee damage vs. bloodied foes.
Saves:
+2 vs. ongoing damage
Speed 6
Action points: 1
[/sblock][sblock=Attacks and Powers]
Basic Attacks:
Melee:
+5 jagged fullblade: +27 vs. AC, 2d12+15 damage, 19-20 high crit
Ranged:
+3 distance javelin: +24 vs. AC, 2d6+10 damage, 15/30 range
Attack Powers:
Righteous Brand * Divine, Weapon (Cleric At-Will 1)
Standard Action; Melee weapon;
Target: One creature
Attack: +27 vs. AC
Hit: 2d12+15 damage, and one ally within 5 squares of Sarenax gains a +7 bonus to melee attack rolls against the target until the end of Sarenax’s next turn.
Priest’s Shield * Divine, Weapon (Cleric At-Will 1)
Standard Action; Melee weapon;
Target: One creature
Attack: +27 vs. AC
Hit: 2d12+15 damage, and Sarenax and one adjacent ally gains a +1 power bonus to AC until the end of Sarenax’s next turn.
Strengthen the Faithful * Divine, Healing, Weapon (Cleric Encounter 7)
Standard Action; Melee weapon;
Target: One creature
Attack: +27 vs. AC
Hit: 2d12+15 damage, and Sarenax and each ally adjacent to the target can spend a healing surge and regain hit points equal to their surge value + 8.
Astral Wave * Divine, Implement, Radiant (Angelic Avenger Encounter 11)
Standard Action; Close burst 8;
Target: Each enemy in burst
Attack: +20 vs. Will
Hit: 2d8+8 radiant damage.
Inspiring Strike * Divine, Healing, Weapon (Cleric Encounter 13)
Standard Action; Melee weapon;
Target: One creature
Attack: +27 vs. AC
Hit: 2d12+15 damage, and Sarenax or an ally within 5 squares regains 23 hit points.
Blinding Light * Divine, Radiant, Weapon (Cleric Encounter 17)
Standard Action; Melee weapon;
Target: One creature
Attack: +27 vs. Fortitude
Hit: 2d12+15 radiant damage, and the target is blinded until the end of Sarenax’s next turn.
Divine Power * Divine, Healing, Radiant, Weapon (Cleric Daily 9)
Standard Action; Close burst 2;
Target: Each enemy in burst Sarenax can see
Attack: +27 vs. AC
Hit: 2d12+15 radiant damage, and Sarenax pushes the target 1 square.
Effect: Until the end of the encounter, Sarenax gains regeneration 5, and he and each ally within the burst gain a +2 power bonus to AC.
Holy Spark * Divine, Lightning, Weapon (Cleric Daily 15)
Standard Action; Melee weapon;
Target: One creature
Attack: +27 vs. Will
Hit: 2d12+15 damage, and ongoing 10 lightning damage (save ends). While this power’s ongoing damage is in effect, any ally of the target that starts its turn within 3 squares of the target takes 2d10+8 lightning damage.
Miss: Half damage, and no ongoing damage
Indomitable Spirit * Divine, Healing, Weapon (Cleric Daily 19)
Standard Action; Melee weapon;
Target: One creature
Attack: +27 vs. AC
Hit: 3d12+15 damage
Miss: Half damage.
Effect: Sarenax and each ally within 5 squares of him regain hit points as if they had each spent a healing surge, plus an additional 5 hit points.
Angel Ascendant * Divine, Weapon (Angelic Avenger Daily 20)
Standard Action; Melee weapon;
Target: One creature
Attack: +27 vs. AC
Hit: 5d12+15 damage.
Effect: Sarenax gains a speed of fly 6 (hover) until the end of the encounter.
Class Features and Utility Powers:
Channel Divinity: Turn Undead * Divine, Implement, Radiant (Cleric class feature)
Standard Action; Close burst 2;
Target: Each undead creature in burst
Attack: +20 vs. Will
Hit: 5d10+8 radiant damage, and Sarenax pushes the target 6 squares. The target is immobilized until the end of Sarenax’s next turn.
Miss: Half damage, and the target is not pushed or immobilized.
Special: A character may only use one Channel Divinity power per encounter, regardless of how many they know.
Channel Divinity: Divine Fortune * Divine (Cleric class feature)
Free Action; Personal
Effect: Sarenax gains a +1 bonus to your next attack roll or saving throw before the end of his next turn.
Special: A character may only use one Channel Divinity power per encounter, regardless of how many they know.
Channel Divinity: Raven Queen’s Blessing * Divine (Feat power)
Free Action; Ranged 10
Trigger: Sarenax’s attack drops an enemy with range to 0 hit points or fewer.
Effect: Sarenax or an ally within 5 squares of the enemy can spend a healing surge.
Special: A character may only use one Channel Divinity power per encounter, regardless of how many they know. A character must take Raven Queen’s Blessing feat to use this power.
Healing Word * Divine, Healing (Cleric class feature)
Special: Sarenax can use this power three times per encounter.
Minor Action; Close burst 15;
Target: Sarenax or one ally
Effect: The target can spend a healing surge and regain an additional 5d6+5 hit points.
Dragon Breath * Acid (Dragonborn Racial Power)
Minor Action; Close blast 3;
Target: All creatures in area
Attack: +23 vs. Reflex
Hit: 3d6+1 acid damage.
Bastion of Health * Divine, Healing (Avenger Utility 6)
Minor Action; Ranged 10;
Target: Sarenax or one ally
Effect: The target can spend a healing surge and heal their surge value +8 hit points.
Bless * Divine (Cleric Utility 2)
Standard Action; Close burst 20;
Targets: Sarenax and each ally in burst
Effect: Until the end of the encounter, all targets gain a +1 bonus to attack rolls.
Mass Cure Light Wounds * Divine, Healing (Cleric Utility 10)
Standard Action; Close burst 5;
Targets: Sarenax and each ally in burst
Effect: The targets regain hit points equal to their surge value + 8 hit points.
Angelic Presence * Divine, Fear (Angelic Avenger Utility 12)
Minor Action; Personal
Effect: Enemies gain a -2 penalty to attack rolls against Sarenax until the end of the encounter or until he is bloodied.
Divine Armor * Divine, Healing (Cleric Utility 16)
Standard Action; Close burst 3;
Targets: Sarenax and each ally in burst.
Effect: Sarenax gains a +2 power bonus to AC, and all targets gain resist 5 to all damage until the end of the encounter.
Magic Item Powers:
+5 Impostor’s Nagascale
Power (At-Will * Polymorph): Minor Action. You can transform this armor into a normal-looking set of clothes. While in clothes form, the armor does not provide an armor bonus, but neither does it impose an armor check penalty or speed reduction. You can add this armor’s enhancement bonus to any Bluff check made to attempt to disguise your appearance. You can change this armor back into its true form as a minor action.
+4 Cloak of Displacement
Power (Daily * Teleportation): Immediate Interrupt. Use this power when you would be hit with a melee or ranged attack. The attacker must reroll the attack, using the second result even if it’s lower. If the attack misses you, you can teleport 1 square.
+3 Black Feather of the Raven Queen
Power (Daily * Cold): Free Action. Use this power when you reduce a target to 0 hit points or fewer with an attack using this holy symbol. One creature within 5 squares of the target takes 3 cold damage and is immobilized (save ends).
[/sblock][sblock=Race/Class Features, Feats, Skills]
Racial Features:
Speed: 6
Normal vision
+2 History, +2 Intimidate
Dragonborn Fury: +1 racial bonus to attack rolls when bloodied
Draconic Heritage: surge value = ¼ hp + Con mod
Dragon Breath
Class Features:
Channel Divinity
Healer’s Lore
Healing Word
Holy symbol implement
Angelic Action: When Sarenax spends an action point to take an extra action, he also gains a +4 bonus to attack rolls until the start of his next turn.
Astral Vibrance: When a bloodied enemy is within 5 squares of Sarenax at the start of its turn, it takes 3 radiant damage.
Weapon Training: Sarenax is proficient with the fullblade.
Blood and Radiance: An enemy that bloodies Sarenax with an attack is outlined in holy radiance, granting CA to him and his allies until the end of the enemy’s next turn.
Shield of Ill Fortune: get one reroll on natural 1. When any enemy rolls nat 1 on attack against Sarenax, that enemy is stunned until the end of his next turn, and he can slide the enemy 3 squares as an immediate reaction.
Feats:
Toughness
Ritual Caster
Weapon Focus (heavy blades)
Armor Proficiency (scale)
Skill Training (Stealth)
Raven Queen’s Blessing
Restful Healing
____________________________
Armor Specialization (scale)
Secret Stride
Blood Thirst
Durable
Uncanny Dodge
____________________________
Epic Resurgence
Opportune Reflexes
Skills: (*=trained)
Acrobatics: +13 (+10 level, +3 Dex)
Arcana: +10 (+10 level, +0 Int)
Athletics: +17 (+10 level, +7 Str)
*Bluff: +18 (+10 level, +3 Cha, +5 trained) (+23 for disguises)
Diplomacy: +13 (+10 level, +3 Cha)
Dungeoneering: +15 (+10 level, +5 Wis)
Endurance: +11 (+10 level, +1 Con)
Heal: +15 (+10 level, +5 Wis)
*History: +17 (+10 level, +0 Int, +2 race, +5 trained)
*Insight: +20 (+10 level, +5 Wis, +5 trained)
Intimidate: +15 (+10 level, +3 Cha, +2 race)
Nature: +15 (+10 level, +5 Wis)
Perception: +15 (+10 level, +5 Wis)
*Religion: +15 (+10 level, +0 Int, +5 trained)
*Stealth: +18 (+10 level, +3 Dex, +5 trained)
Streetwise: +13 (+10 level, +3 Cha)
Thievery: +13 (+10 level, +3 Dex)
Background:
Birth: Cursed. Add Bluff to class skills.
[/sblock][sblock=Equipment]
Equipment:
Item Weight Cost (gp)
+5 staggering fullblade (looks like scythe) - (Level 22)
+5 impostor’s nagascale - (Level 21)
+4 cloak of displacement - (Level 20)
+3 black feather of the Raven Queen - 21,000 gp
+3 distance javelin - 9000 gp
Gloves of storing (fullblade & javelin) - 4200 gp
Total Weight: 58 lbs
Money: 94,800 gp
[/sblock][/sblock]
Shocking, I know - not even a hint of avenger in there!
Even though most of the blanks are filled in, he's still a work in progress. I'm open to suggestions, and of course making him work better with the rest of the party would be good. And I have to pick rituals ...