Doug McCrae
Legend
Sure, the DM can balance it. But he shouldn't have to. The system should be balanced already. It shouldn't force me to contort my game just so the fighters can, not surpass, but keep parity with the mages.
Doug McCrae said:Sure, the DM can balance it. But he shouldn't have to. The system should be balanced already. It shouldn't force me to contort my game just so the fighters can, not surpass, but keep parity with the mages.
apoptosis said:I agree that the wizard's player should not in all scenario's outshine the other players. On the other hand it is important to me that magic be very magical and the most powerful resource in the game. There are ways to handle this, some are more palatable to some people than others are.
Fifth Element said:Can we play the game first before deciding whether or not it sucks?
Doug McCrae said:Ars Magica took a different approach, combining PC balance with wizard as most powerful character. Each player had three PCs, a grog, companion and mage. It was expected that each session everyone would play the same type so balance was retained.
D&D as it currently stands needs to be played that way too. Either everyone plays fighters, rangers and bards (the grogs) or everyone plays the power classes - wizard, cleric and druid.
Doug McCrae said:If you like magic to be the greatest power in the universe for flavour reasons what would you think of this game?
Class based, like D&D. All PCs are wizards. You get warrior wizards, healer wizards, blaster wizards and so forth. All the powers - invisibility, fireball, flight, polymorph, heal, raise dead, teleport, plane shift, etc - are divided up so that each class is very close to being equal in power, both at low and high level.
A possible division might be:
Warrior wizard - buffs such as bull's strength, invisibility, haste. Deals best single target damage.
Portal wizard - summoning and movement spells such as flight and teleport
Healer wizard
Blaster wizard - long range and area effect damage
Fifth Element said:Some interesting points made here, but going back to the OP, I don't think we can yet say that 4E will kill any kind of creativity based on a few snippets of information and some random comments by a few people, regardless of how in-the-know they may be.
Can we play the game first before deciding whether or not it sucks?