Vaalingrade
Legend
I think --and I can't say I know because I don't really share the mindset -- that the appeal of forced random characters is the same as it is with certain Rogue-likes: it's forcing you to make do with what you have. Some people feel a sense of accomplishment from building themselves up from nothing.
Trouble is, much like in the larger gaming community where there is often such a hew and cry about difficulty levels, that there doesn't seem to be much of a consideration that some people... don't want that, especially as the default. The attitude seems to be that players who don't want to do this stuff should 'take the medicine' and will eventually grow to love it.
Trouble is, much like in the larger gaming community where there is often such a hew and cry about difficulty levels, that there doesn't seem to be much of a consideration that some people... don't want that, especially as the default. The attitude seems to be that players who don't want to do this stuff should 'take the medicine' and will eventually grow to love it.