It's a bar-lgura demon.blargney the second said:That's pretty cool. Me likey! I wonder what kind of devil is in that sketch.
-blarg
Originally posted by wizards.com
What does a clearer distinction between the two major species of fiends mean for your game? If you need a devious fiend that cares about souls and works on long-term schemes, use a devil. However, wholesale slaughter, pointless suffering, and terrifying devastation call for a demon. A villain or even a player character might bargain with devils, but those who conjure demons do so only to wreak havoc on their enemies. In short, the unambiguous division of the fiends is another way 4th Edition makes the game easier to design for and to play.
All from the 3.5 MM Babaus... are devious, forming careful plans before going into plans- always making sure that they do not have to engage in a fair fight
[Balor] are the masterminds of schemes to seize power and destroy the innocent
glabrezu tempt victims into ruin but lure their prey with power and wealth
Mariliths are generals and tacticians, often rivaling balors in sheer briliance and cunning
[Quasits] are often found serveing chaotic evil spell casters as counselors and spies
Succubi... live to tempt mortals
Matthew L. Martin said:Elemental/terrain associations for the classic D&D demons actually exist in the old BD&D Immortals Set. They don't use the (A)D&D names, but it's pretty clear from the descriptions which is which:
This is the most interesting news on 4E fluff I've heard yet. Perhaps Necromancer Games will no longer have the monopoly on "first edition feel."Cthulhudrew said:As a Mystara fan, I've got to say this sounds similar (at least in the small parts we are given here) to some of Mentzer's cosmology from the Gold Box Immortals set. Specifically, the "deific abodes" in an Astral Sea fits with Mentzer's Astral filled with myriad infinite Outer Planes.
Even the bit about the Abyss and demons could fit in with the Sphere of Entropy cosmology of the Gold Box.
Between this and the "Points of Light" notion (which strongly resembles the campaign worlds of the early D&D/AD&D modules), I'm wondering if we might see a resurgence of the Cook/Moldvay Known World in 4E.![]()
Except this doesn't feel like first edition at all. As others have pointed out, it sounds a great deal more like Frank Mentzer's BECMI cosmology, which was admittedly a variant on and massive simplification of the 1E cosmology, but the two are not identical by a long shot.Dr. Awkward said:This is the most interesting news on 4E fluff I've heard yet. Perhaps Necromancer Games will no longer have the monopoly on "first edition feel."
blargney the second said:I wonder what kind of devil is in that sketch.
-blarg