[sblock=Map & Notes]
Code:
[U]|xy|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|
| 0| | | | | | | |H| | | |;| | | |
| 1|a| |;| |X|X|X|X| | | |;|;| | |
| 2|q|;| | | | | | | |;| | | | | |
| 3|;|;| |;| | | | |;| | | | | | |
| 4| |;| |;| | | | |Z|;| |;|;| | |
| 5|;| |K|;|;| |B| | |;| |;|;| | |
| 6|;| |;|G| | |;| | |;| | | | | |
| 7|;| | | | |;|;| | |;| | |;| | |[/U]
FEATURES
Illumination: Bright Light, except for EFGH at 0 which because of the height of the portal and the location of the sun cause shadows, enough to hide in (active stealth required).
Road: Damaged cobblestone. Squares with a semicolon represent difficult terrain.
Portal: EFGH at 1 represent the portal. It is walled off on one side so it can only be "entered" from the south going north. The back wall can be scaled (athletics check)
Baddies:
a - Kobold w/ Sling
Special Note
Q: "Lineov, why aren't the guards helping?"
A: "They are, you're just seeing the kobolds that the guards aren't conveniently fighting."[/sblock]
[sblock=Current Status & Initiative]Koehro K - 9 Dmg
Quinn q
Cyrus B
Al-Har H
Kobold a - 20 Dmg,
BLOODIED, ongoing 1 damage (SE), prone
Kobold b - 20 Dmg, BLOODIED,removed from combat, but still alive
Baern Z <-----Current Turn
Gakki G[/sblock]
The kobold takes the attack and sprawls backwards cracking his head along the cobblestone road. As blood spews forth from the fresh wounds the kobold lays there and tries to stab at the monstrous scarab from his position on the ground. His wounds continue to pulse blood failing to clot themselves as he becomes more and more frantic in his actions.
OOC: I generally allow special things with Nat 20's so long as it's pulpy and not too OP... hence why Kobold a is now bleeding to death on the ground, and kobold b is in a corner seeing mini Al-Har's run around his head cartoon style. (Quinn you've been moved to the easiest place to attack kobold a from since you didn't define a location square).
...finish the job Baern...