Unbelievable as it seems my finance saw me reading the new 4e books and got interested enough to roll up a character !!!! And not some boring human fighter, she specifically chose a Dragonborn Warlord without any prompting from me.
not only that I suggested 4d6 drop lowest (no rerolls) since its more fun rolling stats than buying them when you new.
She pulled
16
15
15
14
14
10
So after i picked my jaw off the floor. I get the feeling she's gonna be pulling alot of 20's hehehe. Anyway her char is set.
Now the issue is she's not interested in playing as part of a group. So basically it'll be a solo adventure. Thus needs seem tips as I haven't run adventure for just one before.
Firstly NPC's should I fill out the group with maybe 1-2 so as a warlord she's got some people to boss around (this fits her persona in RL heheh)
If so should I make them full chars or would it be easier to keep track of them as monsters i.e. 1-2 types of attacks, a few key skills and leave the rest to her.
e.g. maybe a Fighter and a Rogue to begin with ? enough to make those warlord powers useful without the risk of either of them overshadowing her.
(perhaps a wizard to hire and join the group for harder encounters)
Or better just to play it as a straight solo character adventure. I mean I dont want her sitting there watchin me play with 3 characters and a dozen monsters
Secondly campagin , is keep on shadowfell ok for a solo ? or a solo with 1-2 light npc's (not full chars) ? Or would I be better looking for a 3e campagin desgined for a solo and just adjust monsters etc for 4e ? Or just cobble together a basic campagin myself.
Thirdly any issues that you know I'll come across
Thanks for the help
Cheers
not only that I suggested 4d6 drop lowest (no rerolls) since its more fun rolling stats than buying them when you new.
She pulled
16
15
15
14
14
10
So after i picked my jaw off the floor. I get the feeling she's gonna be pulling alot of 20's hehehe. Anyway her char is set.
Now the issue is she's not interested in playing as part of a group. So basically it'll be a solo adventure. Thus needs seem tips as I haven't run adventure for just one before.
Firstly NPC's should I fill out the group with maybe 1-2 so as a warlord she's got some people to boss around (this fits her persona in RL heheh)
If so should I make them full chars or would it be easier to keep track of them as monsters i.e. 1-2 types of attacks, a few key skills and leave the rest to her.
e.g. maybe a Fighter and a Rogue to begin with ? enough to make those warlord powers useful without the risk of either of them overshadowing her.
(perhaps a wizard to hire and join the group for harder encounters)
Or better just to play it as a straight solo character adventure. I mean I dont want her sitting there watchin me play with 3 characters and a dozen monsters
Secondly campagin , is keep on shadowfell ok for a solo ? or a solo with 1-2 light npc's (not full chars) ? Or would I be better looking for a 3e campagin desgined for a solo and just adjust monsters etc for 4e ? Or just cobble together a basic campagin myself.
Thirdly any issues that you know I'll come across
Thanks for the help
Cheers