D&D 4E 4e FR Pantheon Dream Team

I nearly like them all, but if I were to make some adjustments...

1) I will rename those who use real-world names. I believe the best option for a fantasy game is to take inspiration from real-world mythology, but in a shady way, without directly using names.

2) I will make deities more blurred with each other, so that sometimes it's hard to understand where does one deity ends and the next begins, or whether two apparently different gods are really the same. Maybe Waukeen is Tiamat in disguise but sometimes even herself when impersonating Waukeen tends to "forget" some of her deepest evil and behaves more acceptably.

3) In lieu of the previous point, I will rearrange racial pantheons. Fine if elves, orcs, halflings want to describe their gods in a personalized way, but more intriguing if there are rumors that Urdlen is just a manifestation of Malar or Bhaal, or even a "joint point" of the two.

4) Elemental gods Grumbar/Kossuth/Istishia/Akadi are still too alien IMO. No one cares about them, they don't care about anyone, the only exception a loner priest or group who's lock somewhere studying the most conceptual and unuseful traits of elements. I'd rather see these as something completely different than the normal gods.

5) Seriously decrese the amount of ascendent mortals. Or even better, ALL ascendent mortals restricted to demi-god status. Otherwise, to be truly a god you must be born god (with a possible tiny window open for the future, just to keep the players on their toes).

Then some minor changes or adjustments... for example Shar is totally cool, but I cannot fully buy that she simply wants to destroy the universe. That would be more for a totally crazy deity like Cyric (or Tharizdun, one of the few deities of GH that I find really superior to those in FR).
 
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