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[4e] From the Ruins (closed) - OOC

Here we go

[sblock]
Karesh, level 3
Deva, Avenger
Avenger's Censure: Censure of Pursuit

FINAL ABILITY SCORES
Str 9, Con 12, Dex 14, Int 16, Wis 18, Cha 10.

STARTING ABILITY SCORES
Str 9, Con 12, Dex 14, Int 14, Wis 16, Cha 10.


AC: 18 Fort: 14 Reflex: 16 Will: 17
HP: 38 Surges: 8 Surge Value: 9

TRAINED SKILLS
Religion +11, Streetwise +6, Perception +10, Acrobatics +8

UNTRAINED SKILLS
Arcana +4, Bluff +1, Diplomacy +1, Dungeoneering +5, Endurance +2, Heal +5, History +6, Insight +5, Intimidate +1, Nature +5, Stealth +3, Thievery +3, Athletics

FEATS
Level 1: Astral Enmity
Level 2: Auspicious Lineage

POWERS
Avenger at-will 1: Overwhelming Strike
Avenger at-will 1: Bond of Censure
Avenger encounter 1: Compelling Blade
Avenger daily 1: Wings of Light
Avenger utility 2: Avenger's Resolve
Avenger encounter 3: Halo of Fire

ITEMS
Adventurer's Kit, Pouch, Belt (empty), Tent, Basic Clothing , Greatsword , Holy Symbol , Alchemist's Acid (level 1)
[/sblock]

Note, the magical eq on the pdf are for mathematical purposes.
 

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Yes Turba is the light as well as the flame she gives warmth and sight as well as destroys and hurts

more to come...

only problem so far is trying hard to be no volient in a all powers do damage game
 

Three hours later this is what I have so far...

Norian Brightsoul
Race: Human
Class: Cleric
Level: 3
Alignment: Lawful Good
Deity: Lino
Affiliation: Will of the Light

Code:
Stat       Base    Points    Racial    Finished
STR         8        0          0         8
CON        10        1          0        11
DEX        10        5          0        14
INT        10        2          0        12
WIS        10        7         +2        17
CHA        10        7          0        15

Defenses:
AC: 13 = 10 (base) + 1 (1/2 lvl) + 2 (dex)
Fort: 13 = 10 (base) + 1 (1/2 lvl) + 1 (human) + 1 (feat)
Reflex: 15 = 10 (base) + 1 (1/2 lvl) + 2 (dex) + 1 (human) + 1 (feat)
Will: 18 = 10 (base) + 1 (1/2 lvl) + 3 (wis) + 2 (class) + 1 (human) + 1 (feat)

Initative: + 3 = + 2 (dex) + 1 (1/2 lvl)
Speed: 6 squares
Vision: normal
Passive Insight: 19 = 10 (base) + 3 (wis) + 5 (trained) + 1 (1/2 lvl)
Passive Perception: 14 = 10 (base) + 3 (wis) + 1 (1/2 lvl)
Action Point(s): 1
Languages: Common and Supernal

[sblock=Skills]
Acrobatics: + 3 = + 2 (dex) + 1 (1/2 lvl)
Arcana: + 2 = + 1 (int) + 1 (1/2 lvl)
Athletics: + 0 = - 1 (str) + 1 (1/2 lvl)
Bluff: + 3 = + 2 (cha) + 1 (1/2 lvl)
Diplomacy: + 11 = + 2 (cha) + 1 (1/2 lvl) + 5 (trained) + 3 (feat)
Dungeoneering: + 4 = + 3 (wis) + 1 (1/2 lvl)
Endurance: + 1 = + 1 (1/2 lvl)
Heal: + 9 = + 3 (wis) + 1 (1/2 lvl) + 5 (trained)
History: + 7 = + 1 (int) + 1 (1/2 lvl) + 5 (trained)
Insight: + 9 = + 3 (wis) + 1 (1/2 lvl) + 5 (trained)
Nature: + 4 = + 3 (wis) + 1 (1/2 lvl)
Perception: + 4 = + 3 (wis) + 1 (1/2 lvl)
Religion: + 7 = + 1 (int) + 1 (1/2 lvl) + 5 (trained)
Stealth: + 3 = + 2 (dex) + 1 (1/2 lvl)
Streetwise: + 3 = + 2 (cha) + 1 (1/2 lvl)
Thievery: + 3 = + 2 (dex) + 1 (1/2 lvl) [/sblock]
[sblock=Feats]
Armor Proficiencies: cloth, leather, hide, chainmail
Weapon Proficiencies: simple melee and simple ranged
Ritual Caster
Skill Focus- Diplomacy
Durable
Human Perseverance [/sblock]
COMBAT
HP: 33 Bloodied: 16
Surges/Day: 7 Surge Value: 8
BA(melee): STR vs AC quarterstaff (1d8)
BA(ranged): none
Lance of Faith: WIS vs REF (1d8+3)
Priest's Shield: STR vs AC (1d8-1)
Sacred Flame: WIS vs REF (1d6+3)
Divine Glow: WIS vs REF (1d8+3)
Daunting Light: WIS vs WILL (2d10+3)
[sblock=Powers]
Implement: Holy Symbol
Healing Lore: Add Wisdom modifier to hit points gained when healing with a clerical power that has the healing keyword.
Power descriptions later for now just the list (and color):
Channel Divinity: Divine Fortune
Channel Divinity: Turn Undead
Healing Word
Lance of Faith
Priest's Shield
Sacred Flame
Divine Glow
Beacon of Hope
Bless
Daunting Light [/sblock]
[sblock=Equipment]
Cloth Armor +1....................1gp....4lb
Quarterstaff +1...................5gp....4lb
Shoulder Bag(i.e. backpack).......2gp....2lb
Flint&Steel.......................1gp....---
Trail rations(10 days)............5gp....10lb
Everburning Torch.................50gp...1lb
Waterskin.........................1gp....4lb
Holy Symbol +1....................10gp...1lb
Ritual Book.......................50gp...3lb
-- Gentle Repose and Make Whole
Scroll- Comprehend Languages......50gp...---
Potions(2)- Healing...............100gp..1lb
note; Not sure about how the magic is working so I could use some help there.
Treasure:
GP: 25
SP:
CP:
GEMS: [/sblock]
[sblock=Appearance]
Size: Medium
Age: 20
Gender: Male
Height: 5-10"
Weight: 120lbs.
Hair Color: sandy brown cut short
Eye Color: blue
Norian is a thin gangly human male. He has light colored hair chopped off short and keeps his face clean shaven because a
beard he tried to grow before itched to much. He has long limbs and fingers and thin arms and legs almost to the point of
making him look sickly. He has a pointed chin and nose and some people think his ears appear to point skyward, this last
is the man reason he always wears his hood up. [/sblock]


Ok go easy on me remeber this is my first 4e character ever.

HM
 
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No sweat HM. Actually, for your first go at it you did pretty good. The biggest thing I would suggest is to invest in armor other than cloth. I understand you want to go for a pacifist kind of character, which may very well work with a cleric (and we can certainly work on flavor issues with the powers to bring them more in line with what you see for Norian), but the AC is going to bite you, and hard. With only a +2 as your highest bonus between Dex and Int, you may want to go all the way up to chainmail, but at least get in some leather to help compensate. We can work on ways to flavor the appearance to fit the character.

Priest's Shield is definitely going to be a very poor power choice for you with such a low Str. Do you have access to Divine Power? There are some very good options in there for a more defensively focused cleric if you're really looking to downplay the offense, including several powers that don't actually do any damage, only hinder enemies and help your allies. If you don't have access to it, I'd be willing to help you build the character with those options if you're open to it.

May I ask why you chose Turba as your deity? The short description you gave seemed to indicate more Mysina than any other.
 


@ holyman - you have too many stat points. The standard 22 point buy can get you a 17/15/12/11/10/8 before racial mods. So basically your 14 should be a 12 to be right.
 

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