RSKennan
Explorer
I'm going to run a solo game for someone, and I wanted to let him play the game as closely to the way it is designed to play out as possible, even though he doesn't have a party. I don't want to run 3 or 4 NPCs so he can have a party (one is fine), and I don't want him playing them either. I'd like to let him focus on playing one character well.
So I'm thinking of a 4e Gestalt, as follows.
Two classes with:
-All armor proficiencies
-The best HP, healing surges and defense bonuses from either.
-All class abilities, so two dailies at first level, etc.
-All trained skills
-All class features.
This is only for a short campaign, so I'm not worried about long term ramifications.
Which roles and classes would be good combos under this system? Keep in mind that I'm almost certainly going to give him an NPC Gestalt ally.
My first thought is that a controller/striker would be cool with a defender/leader backup. What other combinations would work?
So I'm thinking of a 4e Gestalt, as follows.
Two classes with:
-All armor proficiencies
-The best HP, healing surges and defense bonuses from either.
-All class abilities, so two dailies at first level, etc.
-All trained skills
-All class features.
This is only for a short campaign, so I'm not worried about long term ramifications.
Which roles and classes would be good combos under this system? Keep in mind that I'm almost certainly going to give him an NPC Gestalt ally.
My first thought is that a controller/striker would be cool with a defender/leader backup. What other combinations would work?