vagabundo
Adventurer
Lots of good perspectives here, thanks everyone:
- 13th Age would be a goer. I even got the humble bundle recently. And I think it would be a good fit for my Temple of Elemental Evil (Pulp Action Style).
- I might have put too much on the trick part of the story. I'd be more reskinning 4e to fit better with this players sense of current DND. He is excited for 5.5e but doesn't pay a huge amount of attention to game mechanics, more so he just like a new edition and that's cool when most of my players are pretty mechanics agnostic mostly.
- I think I probably should give 5.5e a fair shake and maybe tweak things on the go to be more my liking - like pretty much every edition I run. I prefer to run RAW and use the game itself to solve its own problems. Having encounter budgets and stating out encounters was too good in 4e. 5e felt way more like the hit and miss methods of 3e for my liking.
- It was just a mad idea that I could come up with a 5e hack that ran on a 4e engine, kitbashing some of the 5e stuff into 4e class structure, and then just running 4e monsters.