Doug McCrae
Legend
Wow! I'd not seen that anywhere up 'til now. That's a massive change.FourthBear said:From designer notes, it sounds as though resurrection won't be common even for adventurers until Epic levels.
Wow! I'd not seen that anywhere up 'til now. That's a massive change.FourthBear said:From designer notes, it sounds as though resurrection won't be common even for adventurers until Epic levels.
green slime said:No, because its not very cinematic, and why would you keep playing if your characters die?
Mr Jack said:They're blatently NPCs![]()
Hmm. At what level was it available in 3.5? Level 15? (7th level spell, IIRC?)Doug McCrae said:Wow! I'd not seen that anywhere up 'til now. That's a massive change.
... and was raised. Twice. No real penalty for dying... And Heal checks in Buffyverse definitely can raise the dead - and it's even better then spellcasting (first death - first aid - kick ass; second death - raise dead - get angsty)Greg K said:Buffy died!
Your problem seems to be one of perception and trying to define abstract rules systems in concrete “this is how it looks in the world” terms. That can be difficult, and it always has been with the abstract nature of D&D hit points. With 4e, hit points and healing surges combine abstractly to define the resilience of your character. Like others have said, if you use a healing surge, it’s more like you weren’t hurt as badly as it seemed or you shook off the damage in a heroic manner. If you don’t manage to, you were hurt or at least left in a vulnerable position when it comes to the harm further hits deal. It might be a little hard to imagine in a narrative sense, but that’s not unlike D&D through the ages in any case. It certainly feels cinematic in play—more so if players use it as a roleplaying cue. It also gives each PC some control over his or her condition during combat, forcing no one PC to be the healer. That is, no one has to use all his or her actions to facilitate the fun of others by casting healing spells or using healing skills/abilities. Sure, that good cleric is still a healer, but he’s also a punisher of evildoers!Darkwolf71 said:I'm down, basically at death's door, yet I can find the focus to heal myself?
FireLance said:You just have to keep repeating the mantra "hit point gain does not necessarily mean physical healing" to yourself.
Sitara said:Anyhow, is it even possible to pc's to die in dnd anymore?
Mr Jack said:According to World & Monsters, yes.
At Hero levels; it's a lot harder than it was, but basically permanent.
At Paragon; you can get raised but it's not widely available or easy - and, mostly, unavailable to NPCs.
At Epic; it's a "speed bump".