cinderember
First Post
Your post has been weighed, your post has been measured, and it has been found wanting.
Wow, thats how I feel about 4E as well.
Your post has been weighed, your post has been measured, and it has been found wanting.
I think the core of the issue here is that despite both sides owning the same books with D&D 3.5 on the cover and using the same rules, we were playing different games. Some of us played games where combat and conflict were less important then characterization, immersion, and storytelling. Others played games that focused more on overcoming challenges and defeating the environment and NPCs. This is a difference in play style. Some of us prefer mechanical underpinnings to our character's flaws and played with other people who shared that opinion, where your comments seem to imply your and your friends played in a more... well, the only word I can think of is cut throat fashion. I don't mean that as a pejorative, I honestly can't think of another phrase.
Quoted for truth and GREAT JUSTICE!SMB1>Halo3 by so much it isn't even funny.
The only time character rewrites are neccisary are 1) when the player is purposefully trying to break the game, and 2) when the player is completely knew and has no clue how to build the character. In both of those situations, you'd be taking them aside to tell them to knock it off or to give advice anyways. This is no different then it will be in 4e when you tell your new player that his warrior probably shouldn't grab all the axe-related abilities if he's using a sword.
I always thought good DM's either let their players know beforehand, what the emphasis in a campaign would be ... or actually looked over their PC's sheets and let their players decisions inform the type of challenges and campaign they would run...besides, with the retraining rules from PHB II is making a wrong choice really that serious of an issue?
Sometimes I'd wish there was an ignore thread button...
The problem is: Some people easily fall into the trap of "the one true way" or doing "real roleplaying". It's like trying to mention D&D on the White Wolf boards!The 3.5/Pathfinder crowd needs to accept that the 4E crowd is not their enemy and the 4E crowd needs to realize that the 3.5/Pathfinder crowd is not their enemy.
But what if my group actually doesn't want itself to be nailed down to one type of campaign? What if we want some deep immersive storytelling, followed by a brutal dungeon crawl, followed by a murder mystery? What if a DM uses published adventures that he finds look interesting, and they have variable goals?
Most RPGs support all these possibilities - why not also have characters that support all these possibilities? Why not ensure that all characters support all these possibilities?
One of the strange things of D&D is that its a mish-mash of everything. If you want to focus on only one aspect, there are other games that support them better, in more detail - but if you don't want that focus, D&D is one of the best - if not the best - choice to do so. And 4E got even better at that...
What if they did not? What if everything I tell my players is that I'd like a balanced party (one of every role, and the rest as you see fit)? And if the party doesn't have anyone capable of diplomancing, at 2nd level already they can!No one said you couldn't do this, but then the DM and the players need to sit down together and build their characters in tangent with this idea.
You don't need customisation. Nobody cares wether I have 9 or 10 ranks in Diplomacy, or if I get a synergy bonus from Knowledge (Nobility) or Bluff. None of the customisation options I remember from 3E resulted in anything different then a better skill modifier.*EDIT: As far as 4e doing this better... why do you think this is true? IMO, 4e only makes sure you're equal in combat...outside of that it has less options and ways to customize a character. In 3.5 if I want to run a game that isn't based on combat, then players have more ways and options to customize...and on a more granular scale. The only problem I've run into with 3.5 in this area is that it gives less feats and skill points than I would like, but that's easy to houserule.