vagabundo
Adventurer
This is something that I posted in the news announcement thread, but it might be missed. Anyone else found this in their preview games?
This is something I have noticed in my own preview games. At this level once the encounters/dailies/action points are done, there is little reason for a lot of shifting around. People tend to stick were they are and it becomes a slugfest.
I'm going to handle this in the encounter design. A new section called Mid-Point Twist. Around the middle of the encounters something will happen: a change in the terrain, new opponents arrive, old opponents change behaviour (e.g. disengage to regroup).
I'm doing a skill challenge for next weeks game (details ). The should be a combat encounter at the end of the skill challenge, if all goes well for the players, so I'll try the Twist(tm) there.
Morrus said:We did find that once the daily/encounter powers had been blown through (in our case, during the first round of the dragon fight), we all simply repeated the one at-will power that seemed to work best against it. Our hope is that higher level PCs will have more options at that stage of the proceedings, because it did become a tad repetitive. As Tira the Warlock, I was simply using Eyebite every round given that the dragon's weakest defence was its Will score.
This is something I have noticed in my own preview games. At this level once the encounters/dailies/action points are done, there is little reason for a lot of shifting around. People tend to stick were they are and it becomes a slugfest.
I'm going to handle this in the encounter design. A new section called Mid-Point Twist. Around the middle of the encounters something will happen: a change in the terrain, new opponents arrive, old opponents change behaviour (e.g. disengage to regroup).
I'm doing a skill challenge for next weeks game (details ). The should be a combat encounter at the end of the skill challenge, if all goes well for the players, so I'll try the Twist(tm) there.