Mustrum_Ridcully
Legend
Dang. I knew there had to be catch. Should probably clean my glasses to read better.FadedC said:From the text
The succubus can affect only one target at a time with its charming kiss.

Ah, at least she can take out two of them. One as her defender (the charmed victim), and one has her striker (dominated victim). (Off course, she's a bit more flexible then that - the dominated victim can also heal her and stuff... But it might really be the most effective tactic for her to charm the enemies defender and dominate their striker. Leader doesn't get to lead anyone, and the Controller now has to run away from her melee attacks)
Well, she certainly has good "net-working" skills. Aside from her connections to her fiendish commanders, she is great at bluff, diplomacy, reading people and she can change her shape. Seems like a very useful ally that could get you to places a mere mortal might never get to.I find it interesting that the Devils have no "Bwa ha ha! You may have foiled me now mortals but I shall return!" powers. No teleports, not even invisibility. The GM will have to hand out potions and magic items to cover any thing else he wants them to do.
Also... Without those non-combat powers, just what exactly is it devils can bargin to do? No more build a castle in one night? No more transporting the villains away? Why would Faust bargin away his soul for nothing more than a hot chick or a few ugly minions?
All the little spell mumbo-jumbo I remember from 3E monsters hardly seem to have a better effect. Aside from Wish or Wall of Iron (for infinite amount of money), which spells are really useful for a pact with the devil? What do you expect to get out of it that can be covered with spells, but not the listed skills? Sure, the Succubus can't do it with a mere hand-wave, but I see this as a nice feature. This means even Devils have to work for their souls...