jasin
Explorer
Well, looking at the swordsage and warblade, "per encounter" means "trivially recoverable unless you're in initiative-time where every second matters". You start every encounter with all your per-encounter abilities ready, since it doesn't take more than a couple of seconds to get them back. But those couple of seconds mean you cannot use them completely at will, since a couple of seconds in a fight is enough to get your ass kicked.Celebrim said:1) I loathe 'per encounter'. What does that mean anyway? How often is 'per encounter'? Do the guys that design 'per encounter' assume that everything is a distinct set peice engagement? Heck, what does 'per encounter' mean to a video game?
We've been there, more or less, for a long time. Out of all 3E's classes, how many don't have any spells or spell-like abilities?3) I loathe the 'in order to balance all the classes, we have to give them all spells' trick of Diablo, Bo9S, or Iron Heroes.
I'd love more of a distinction between spellcasters and non-spellcasters, but flavour is much more important than mechanics. I don't mind if the mage and the warrior use a similar or same mechanic when using Shocking Grasp and Mighty Cut, respectively (whatever Might Cut might be... I just made the name up). However, I'd like flying, bolts of lightning, bursts of fire, invisibility... to be limited mostly to clearly designated magic guys, with not-magic guys using powerful blows, cunning tricks, superior speed to win their fights. Of course, exceptions and hybrids should be possible, but for the default fighter, I want much more Iron Heart than Desert Wind.