Althaea Ripace, Female Eladrin Warlord
Alrighty, Althaea Ripace is up. I'm not entirely sure how much starting gold and what magic items we get, so I approximated at 9000 gp and a level 14, 13, and 12 magic item? Correct me if I'm wrong.
[sblock=Background] The eldest of a family of 4 noble children, Althaea was given special treatment. The Ripace family has a long history of excellence in the arcane arts, and thus, Althaea was pushed to follow in these footsteps, studying the arcane arts from an incredibly young age, even by eladrin standards. However, as the years went on, it became increasingly apparent that Althaea could not create any magical effect. Even the fey step, one of the basic skills of her race, she could never perform, to say nothing of mastering it.
Therefore, her parents set their eyes on her younger siblings. Each of them had a talent for magic, Caerwyn for enchantment, Lysistra for evocation, Solander for illusions. But there was something wrong with that Althaea girl, they said. Thus, Althaea was raised with the belief that she was inferior for her lack of talent, and studied furiously to try to catch up to her younger siblings. Still, it was in vain.
After a few years of this passed, her family decided that they might as well train her to be useful in some way, and trained her in the old martial traditions. At this point, she had become resentful of magical power, and threw herself whole-heartedly into this new field. Here, she discovered that her efforts in the library hadn't been for naught. While she had not awakened her arcane arts as she'd initially hoped, Althaea had cultivated a mind like no other. Her capacity for strategy, for planning, for battle, was unmatched.
Eventually, she left the Feywild to explore the world on her own. There, she met up with the current adventuring party. While they've traveled together, Althaea visibly retained some of her former bitterness and mistrust of magic, but it has by and large gone away. Though she is still somewhat distant, the group has learned to trust her tactical prowess on the field of battle, if nothing else. In a fight, her ability to bark out orders in a split second has finished off enemies before they could even react.
(For flavor reasons, I'm abandoning the racial power Fey Step.)[/sblock][sblock=Personality]Althaea is generally somewhat distant and haughty to even her friends, save for a few close ones. However, in a bind, she will stand by a trusted ally without fail. She does care for her friends, but at times she's not entirely good at letting that show.[/sblock]
Basic strategy for Althaea amounts to giving other people more shots at what they do normally. She took Direct the Strike, so the extra hits can go to any of the party members.
Her "big" strategy is enabling a single-target nova with Create a Target, spending an action point, and hitting with Paint the Bullseye, pushing the target back a square and triggering an Opportunity Action from one of her allies. The first hit goes to Walking Dad because he can slide as an MBA or RBA and continue the chain (if anybody else can do that, please tell me). Last hit should go to Soril to conclude the chain with damage (note that each of these strikes was at +4 damage from Paint the Bullseye). Then on the next forced movement effect, start it all over again!