[4e][Paragon] Kombat Kraziness (closed)

Turns out I do have a save-ends immobilization power: web. Which could still be helpful if we can get Keanu the dragon down to the ground, but makes melee a bit trickier.
 

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Nice immobilizing; it prevented the mounds from improving their position too much. Dang, those things are slow.

And now we're partway into round 3, and its the middle block of PCs' turn. So covaithe is up again, then Redclaw, Evil Halfling, and renau1g.
 



Enter the halfling's second chance power. Re-roll :)

Edit: Meant for the stun. Am I to slow?

Edit2: Ignore this, please.
 
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torment - stand tough would be great right about now.
we should beat on SR1 for a bit, but ill save my AP in case someone can bring down the dragon.
 

Because the Stormrage was pushed away from Starwinds, she probably wants to do something besides melee it.

Also, she can't shift into difficult terrain normally.
 

Speaking of difficult terrain, I think you've got Tharos moving seven squares in that map. His speed is 6. I think he has to go through one square of Stormrage aura (P25) in order to get to that square.
 

Speaking of difficult terrain, I think you've got Tharos moving seven squares in that map. His speed is 6. I think he has to go through one square of Stormrage aura (P25) in order to get to that square.

Thanks. I'll add the aura damage to your status - heck of a reward.
 

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