mhacdebhandia said:Need? No. Want? Yes.
I mean, lookit: people bought the Expanded Psionics Handbook because they wanted psionics in their game.
The first Fourth Edition Player's Handbook is subtitled "Arcane, Divine, and Martial Heroes", and we have good indications that the second Player's Handbook will include psionics.
The only difference, as far as I can tell, is that they'll use the Player's Handbook series to introduce alternative sources of power and, presumably, alternatives to the existing core classes and races - sort of a mix of "capsystem" books like the Expanded Psionics Handbook and "splatbooks" like the Complete and Races series.
So you'll buy a single book with, say, psionics, incarnum, and pact magic, labelled Player's Handbook II, rather than the Expanded Psionics Handbook, Magic of Incarnum, and Tome of Magic.
In fact, Tome of Magic itself - presenting three different sources of magic - is probably a good example of how the Player's Handbook sequels will manifest themselves.
Ankh-Morpork Guard said:You seem to have the ability to make posts from the future with knowledge of how 4e IS that we simply don't have yet.
Devyn said:But these books aren't optional, they are core. They'll be core for the RPGA, supported and promoted by the DDI, and tied into the basic 4E game. New adventures provided in E-Dungeon and E-Dragon will introduce the new classes, PrC's, monsters and action zone rules. They'll introduce new rules for FR (in 2008) and Eberron (in 2009), and have them published in the new core PHB and DMG. Try to see it from WotC's point of view and you will see how these all tie in together and promote each other.
Devyn said:WotC is re-inventing the game, (not just the physical game but the buyers / sellers game as well) and doing so in a way that many of our paradigms as to what they are providing and what (and how) we will be playing the game are being challenged. Its not necessarily a bad thing and may result in some great adventures for many people, and that's great. But its also looking to be very costly.
Devyn said:Look, I've already made my decision, and will be playing 3.5 until I eventually move to one of a number of different games that I'm looking at like Exalted, Runequest and Artesia. I'm just really stunned at the depth of the changes WotC has brought in, and hope that everyone else can see them as well.
Well, for instance, they certainly got full mileage out of the psionics system for a full-length hardcover product - but they had a lot of history to work with.Korgoth said:So a better value for the money is the idea? That and a unified product (as in if I don't DM I don't need the DMG VIII, etc.)?
Hmm. I think it's true that the duskblade, as currently written, seems like a striker more than any other role.Kobold Avenger said:It's
Arcane Striker: Duskblade
They really do fill into that role, since they have spells and options that allow them to inflict a lot of damage to a single target or massively enhance their melee attacks. Also some of their spells allow them to move around the battlefield, and defend only them from short-term. I'd say they fit into the Striker role far better than the Sorcerer will.