Particle_Man
Explorer
Looking at the feats, I would say there is power creep. Some feats are flat out better than similar feats in the phb I.
The expertise feats give one a +3 bonus to hit once one hits 25th level. There is a feat that gives a +2 bonus to all NADs. There are feats that each give a +4 bonus to one of the NADS, and that stacks with the +2 to all NADs feat.
Arcane Power has a feat that allows your wizard-type to get +2 damage on all at-wills when the arcane encounters are gone. That is great to take at 1st level, when you only have one arcane encounter per encounter.
Now maybe these feats were necessary to balance out some weakness, but that still means that they add more power to the characters taking them vs. characters taking other feats instead.
The expertise feats give one a +3 bonus to hit once one hits 25th level. There is a feat that gives a +2 bonus to all NADs. There are feats that each give a +4 bonus to one of the NADS, and that stacks with the +2 to all NADs feat.
Arcane Power has a feat that allows your wizard-type to get +2 damage on all at-wills when the arcane encounters are gone. That is great to take at 1st level, when you only have one arcane encounter per encounter.
Now maybe these feats were necessary to balance out some weakness, but that still means that they add more power to the characters taking them vs. characters taking other feats instead.