jeffhartsell
First Post
Capn_Danger said:... not tabletop wargaming with a story element on the side.
This is part of what 4e wants to do. Not that I mind because I love using minis and I enjoy TT wargames, but 4e does not have the magic bullet to solve RP woes. RP is all about the person and the group. We are an RP-lite group, but that has nothing to do with the rule system.
Our group is very excited about 4e, but not because we hate 3.5e. We just think 4e is looking like an improvement. Sort of like how 3.0 was an improvement over 2e.
But that starts the whole debate of 1e v any other edition. 1e was nice, but the XP charts, xp for gold, and so many other mechanics just end up not making sense. Just like the 3.5e power creep and decrease in playability as you level don't make sense. We are running Savage Tides and it is funny how high-level PCs work; our DM has to increase monster HP by multiples to make combats even somewhat challenging.
If you only use the PHB in 3.5 then the game become less broken, but then why stick with that edition?