Ruin Explorer
Legend
Jib said:With all our hopes and dreams invested on 4th Edition my greatest fear is that the books will avoid the "Role-Play" interaction that is so vital to many campaigns. If you think about it they call MMO's "Role-Playing Games" but there is little interaction. The games just involve killing things, grabbing loot, creating items, and performing quests that have already been done 1000 times before. With table top RPGs the game caters to the players. You as the player in D&D get to be in the spot light. You are the star!
I hope the rules are great but I also hope that the books speak directly to the issue of how to create a character based on the idea of "Role-Play" not min-max for rules and character advancement.
What is your take on this topic? So far from what I have read and heard the designers seem to be engaged it this type of game but then again they might naturally bring this kind of play to the game table.
I look at it this way. It's D&D. That's just the way it is.
2E took, compared to 1E, a course distinctly towards RP.
3E turned the ship around, hit the warp engines, and headed directly towards "rules and balance", with nary a thought about RP. Indeed, I remember the original 3E PHB barely even mentioned that your character might y'know, have a personality or a background or whatever. I was quite irked about ti at the time.
I got over it though.
Whilst players who are self-introduced to D&D are going to make some amazingly personality-free characters (admittedly 3.5E was a little better on this) first few times around, if the group tends towards RP, it'll get there eventually, and the amount of RP in existing groups is extremely unlikely to decrease as a result of failure of the books to mention it.
What with the "roles" and so on, RP is more or less certain to be sidelined at least as much as 3E, but I think we'll survive regardless.