I like the concept of Points of Light, of a more dangerous world, such as post-Wars Greyhawk.
I like the focus away from Vancian spellcasting, although I'd prefer that it remain *an option,* for those who enjoy that sort of thing.
I like the idea that races might have new abilities that 'unlock' as they level up, like the Ratoran flight mechanic. Instead of having to deal with the LA kludge, one could simply create a Drow race that only gains abilities like Spell Resistance at higher character levels, and can even create 'old-school' Greyhawk-style Drow with spell-like abilities, just limiting them to higher character levels.
I like more hit points at 1st level, to an extent. 30 hp 1st level Kobolds seems a little much.
I kinda like the idea of saving throws / rolls to hit being changed into a single die roll to overcome the 'defense' or 'resistance' of the target. I've been playing a lot of M&M and it's nice to see the OGL worked as intended, allowing WotC to take some ideas from the many 3rd party publishers and adapting them to streamline / improve the core game.
I like the idea of conditional powers / abilities that come into play after certain conditions are achieved. (Extra damage against bloodies foes, for example.) When Dark Ages of Camelot came out, I loved, loved, loved the fighting maneuvers that chained off of other situational stuff, like a special sword-style that had increased accuracy or did extra damage, but could only be used after a shield-block, taking advantage of the opening left by the opponents attack.
I love the idea that fighter could have an assortment of options in a fight. I've always wanted a fighter who could make an attack to do more than damage, trip, disarm, grapple. A lot of feat options, IMO, should be things *any* fighter can do, such as Power Attack, or other trade-off feats like All-Out Attack (sacrifice AC for Atk), Accurate Attack (sacrifice damage for Atk) or Defensive Attack (sacrifice Atk for AC). A fighter should be able to 'choke up' on his swing without needing a feat, and, while I have no idea if 4E is going to go this far, or I have to wait for 5E, the fact that Mike Mearls is working on it means that the fighter will no longer be little more than a 'dip class.' Weapon strikes that daze / stun (boot to the head!), sicken / nauseate (morningstar to the junk!), dazzle / blind (here's blood in your eye!), etc. would be cool, and totally non-magical, thus keeping the theme of a fighter who just uses a sword to apply appropriate conditions to foes.
I like the idea of getting rid of stat-boosting items (in particular), although I'm not sure if I'll like it in practice. Kinda on-the-fence about this one. Like many 'problems' they are 'fixing,' it didn't seem to be all that much of a 'problem' until they said it was...
I like the focus away from Vancian spellcasting, although I'd prefer that it remain *an option,* for those who enjoy that sort of thing.
I like the idea that races might have new abilities that 'unlock' as they level up, like the Ratoran flight mechanic. Instead of having to deal with the LA kludge, one could simply create a Drow race that only gains abilities like Spell Resistance at higher character levels, and can even create 'old-school' Greyhawk-style Drow with spell-like abilities, just limiting them to higher character levels.
I like more hit points at 1st level, to an extent. 30 hp 1st level Kobolds seems a little much.
I kinda like the idea of saving throws / rolls to hit being changed into a single die roll to overcome the 'defense' or 'resistance' of the target. I've been playing a lot of M&M and it's nice to see the OGL worked as intended, allowing WotC to take some ideas from the many 3rd party publishers and adapting them to streamline / improve the core game.
I like the idea of conditional powers / abilities that come into play after certain conditions are achieved. (Extra damage against bloodies foes, for example.) When Dark Ages of Camelot came out, I loved, loved, loved the fighting maneuvers that chained off of other situational stuff, like a special sword-style that had increased accuracy or did extra damage, but could only be used after a shield-block, taking advantage of the opening left by the opponents attack.
I love the idea that fighter could have an assortment of options in a fight. I've always wanted a fighter who could make an attack to do more than damage, trip, disarm, grapple. A lot of feat options, IMO, should be things *any* fighter can do, such as Power Attack, or other trade-off feats like All-Out Attack (sacrifice AC for Atk), Accurate Attack (sacrifice damage for Atk) or Defensive Attack (sacrifice Atk for AC). A fighter should be able to 'choke up' on his swing without needing a feat, and, while I have no idea if 4E is going to go this far, or I have to wait for 5E, the fact that Mike Mearls is working on it means that the fighter will no longer be little more than a 'dip class.' Weapon strikes that daze / stun (boot to the head!), sicken / nauseate (morningstar to the junk!), dazzle / blind (here's blood in your eye!), etc. would be cool, and totally non-magical, thus keeping the theme of a fighter who just uses a sword to apply appropriate conditions to foes.
I like the idea of getting rid of stat-boosting items (in particular), although I'm not sure if I'll like it in practice. Kinda on-the-fence about this one. Like many 'problems' they are 'fixing,' it didn't seem to be all that much of a 'problem' until they said it was...
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