Aloïsius said:
It's not time based, it's event based. Did you had the time to "cool down" have a small pause, loot the body, heal your wounds etc... ? Then this encounters is over, and you will have replenished your potential the next time.
Hehehe. These things happen in the midst of combat all the time with no downtime.
"All right Jack, it's your turn, what are you doing?"
"I'm going to loot the guy I just dropped."
"Uh, okay. You do realize your pals are still fighting the other hobgoblins,right?"
"Yeah, and?"
"Okay, you start looting the body."
If by "per encounter", what they mean is after a minute of rest, that's not nearly as displeasing as what the words "per encounter" indicate, because that's just x/day on a shorter scale. I can get with that for some abilities. That's kind of like a dragon being able to use its breath weapon every 1d4 rounds.
ruleslawyer said:
Yup. Maybe the designers really WILL need to specify "takes 1 minute of continuous downtime to recharge" rather than stating "per encounter," once the rules are put together. I for one don't see the need, but given this crowd...
First off, take the group attack elsewhere. Any other response will net me another tempban I imagine. Second, there is a difference between "1 minute to recharge" and "per encounter", and I'd darned well expect someone going by the name of "ruleslawyer" to know that. But hey, whatever. You keep on keeping on.