Beastman said:
Yup. Was perhaps not the best example to use a paladin's at-will-detect-evil-ability here. What i wanted to show, is the application of some outside-combat ability in combination with non-combat encounters. Essentially, using abilities with an annotation of X/encounter boils down to:
- is use X/encounter meant to be "use X times then do Z for y round to regain your ability" and if not...(so if merely exploring a room, is this a situation a charcater can regain his ability)
Yes, that's what people have been saying. If WotC sticks to what they did with
Star Wars: Saga Edition, then "per encounter" abilities are use X times, then spend 1 minute outside of combat resting to regain
or use a special ability to regain, even inside combat. In SWSE, you could spend a Force point to re-use such an ability during an encounter.
- how is/will an encounter defined (start with "sighting of the scene, i.e. the DM describes a more or less important scene, and and with the conclusion of said scene as described as say in the adventure module) This still leaves the "problem", that a charcater can use his special ability X times in a 1-minute encounter and still x-times in a 30-minute encounter (regardless of the fact what the character is doing: strenous activity or not.), which I find somewhat unfair and unrealistic.
I'm sorry, but you're going to have to give me an example of a 30 minute encounter. In any game I've played where they use "encounters" as a delimiter, it's analogous to a scene change in a movie. For D&D, this is mostly going to apply to combat encounters, and I've never seen a 300 round combat in 3e!
It still seems to me, that X/day seems just simpler for me, because time can be tracked according to what the charcaters do and you know when the day begins and ends. As far as it stand now I do not now when an encounter begins or ends and in addition to this encounters can have a variable length of time (which a day has not)
I think I understand your hang-up, but it's not as big a deal as you make of it. It
doesn't matter that encounters are variable. Let's throw a wild example out.
Assume that
magic missile is a 1/encounter ability for wizards. The (low level) party is trying to sneak into an encampment, but there's a guard on duty. The wizard casts
magic missile and kills the guard. Assuming that does not attract any further attention, the encounter is over. After a minute of rest, the
magic missile is ready to use again.
Now, if another soldier had seen the attack, suddenly you're under attack by half-a-dozen guards. It's still the same encounter, because the action didn't stop. The wizard either has to go through the combat without
magic missile or use a feat/class ability to refresh it.
An encounter is basically from the point the action starts to the point where it stops, even if it's just for a breather. In my example, there was never even a combat round unless another guard saw the attack.