WalterKovacs
First Post
I suggest keeping an eye out for the Dark Sun Campaign Setting coming out later this year. There will likely be some concepts that can be stripmined for use in this context.
Low/no-magic item can be handled in system (the characer builder/DMG2 has the inherent bonus thing to give the basic bonuses to attack, damage and defenses expected by the core magic items of weapon/implement, armor and neck slot item). The ritual concept can be used for the PCs, especially scrolls as they don't require the PC to learn/master the ritual. This allows for a one shot ritual instead of something they can repeat later on.
Martial Power 2 has the martial "equivalent" of rituals called Martial Practices, which are techniques that are learned, such as how to disguise yourself, or set up a campsite people can't find, craft a high quality weapon (that is basically magical, but without any properties other than the base bonus to hit, damage and crit bonus damage), etc ... Stuff that is possible by a normal person, but still something not everyone can do, it must be learned and it takes time and "energy" (i.e. healing surges) to pull off.
In terms of high minion content ... the lack of a controller class will make them slightly more challenging. The limited number of class options isn't actually that bad as those four classes have the most options thanks to Martial Power 2 already being out. If the players want a bit more variety, allowing hybrids may be a good idea (also, there are a number of pseudo-multiclass paths in the form of weapon mastery feats, etc).
Low/no-magic item can be handled in system (the characer builder/DMG2 has the inherent bonus thing to give the basic bonuses to attack, damage and defenses expected by the core magic items of weapon/implement, armor and neck slot item). The ritual concept can be used for the PCs, especially scrolls as they don't require the PC to learn/master the ritual. This allows for a one shot ritual instead of something they can repeat later on.
Martial Power 2 has the martial "equivalent" of rituals called Martial Practices, which are techniques that are learned, such as how to disguise yourself, or set up a campsite people can't find, craft a high quality weapon (that is basically magical, but without any properties other than the base bonus to hit, damage and crit bonus damage), etc ... Stuff that is possible by a normal person, but still something not everyone can do, it must be learned and it takes time and "energy" (i.e. healing surges) to pull off.
In terms of high minion content ... the lack of a controller class will make them slightly more challenging. The limited number of class options isn't actually that bad as those four classes have the most options thanks to Martial Power 2 already being out. If the players want a bit more variety, allowing hybrids may be a good idea (also, there are a number of pseudo-multiclass paths in the form of weapon mastery feats, etc).