4e - Thunderspire Labyrinth - OOC

Speaking of equipment, do we have to take any extra mundane gear out of that 680 gp? Or is it essentially free?

For example, do I have to 'pay' for my shield, javelins, adventurer's kit, and holy symbol? Or are those things essentially free? If they're free I have a little more gold :cool:

Graf: I think you spent 24 points on your ability scores ... your 8 in Str comes at a 0 cost, not a -2 cost. Hopefully that doesn't mess things up too much ...
 

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Lord S - yes you can have the mundane equipment for free (I think that's how it works in the DMG, if not then meh... it won't really change things too much)

Defcon - Evo's right, you can spend the gold on whatever you want (including a level 4 item)
 

Avalanche of questions:
So when would you like us to start posting our characters in the RG?
How are we doing rolls?
Is everyone as ready to go as this guy?
When do we start? :D
 
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Avalanche of questions:
So when would you like us to start posting our characters in the RG?

Everyone looks good (except Graf's change re: Stats) so go ahead.

How are we doing rolls?

Invisible castle, sblock the link in your combat post
*Speaking of combat posts, please include in your post:

Standard: XXX
Move: XXX
Minor: XXX

As well as relevant stats.

Is everyone as ready to go as this guy?

I know I am ;)

When do we start? :D

My thoughts are Monday... the site's running too slow to update today. Sorry :(
 

I don't suppose I can use any of the new starlock feats that wizards just released?
I'm a moron... Rc said the same thing about stats...
 

Fixed stats but only on top part got skills etc but the iPod can't got down the sheet very far (and it's mauling the sblocks for some reason... )

Will prettyfy on Monday.

Ps added sacrifice to Caiphon as a feat and starpact encounter cha attack (it slows... Can't remember name) hope its cool...
 
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EvoKB,

I'm ranged! Immobilize isn't really about locking down something at range its about holding something that likes to be upclose off a ways while you deal with other threats.

Simple example: there's somebody you're fighting in kots who you'd love to be able to immobilize and avoid for a round or two...

Its not that you want to fight him at range (or that icy rays would even let you do that) but that holding off that dual +8 1d8+4 for a round or two to try to clear out everything else that's chewing you appart. Or at least trying to keeping him from shifting around and savaging the cleric.

Fire shroud is good too of course. It depends on whether you want damage on lots of foes or control of key targets.

Just kibbitzing...
 



Evo: A couple things I noticed on your CS. You get to add your level bonus to initiative, so Vio's should be +9 with combat leader. Also, I think you added Dex instead of Int to his Reflex (though you have Int in the brackets), so that should go up to 17.

So what are we going to do if Invisible Castle's not back tomorrow? I guess there's probably some roleplaying and stuff before we actually fight anything, eh? ;)
 

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